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Events for Who's Yer Con 2017

Event / Info Description Game System / Experience / Maturity Event Times Location
Blood Drive Donation
Dave Atwood
Indiana Blood Center
3 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 11:15 am
to
Fri 12:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
3 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 11:30 am
to
Fri 12:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 11:45 am
to
Fri 12:45 pm

N/A


Info Center
Big Board Catan
Jaclyn Kaufman
Modern Gaming 101
4 / 4
Settle the Land of Catan Dice based resource provision based on town & cities locations. Race to 10 points. Resource Management & territorial placement
Catan
None
Teen (13+)
Fri 12:00 pm
to
Fri 3:00 pm

Golden Ballroom 4


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 12:00 pm
to
Fri 1:00 pm

N/A


Info Center
Castle Panic with Wizard Tower Expansion
J Sullivan
6 / 6
A cooperative tower defense game.
N/A
None
All
Fri 12:00 pm
to
Fri 2:00 pm

Golden Preconvene


GP-13
Coloring Contest!
Matt Boersma
Motley Kids
0 / 0
Color the Goblin King and turn your very best artwork in before the Kit Pit closes on Saturday for a chance to win!
N/A
None
All
Fri 12:00 pm
to
Fri 8:00 pm

International Boardroom


Open Seating
Cuba Libre
Jacob Williams
2 / 3
Cuba Libre is a war game from GMT's popular COIN series. It models Fidel Castro's raise to power in the late 1950s.

Please note that this game has a high learning curve, and will be on the longer side. While I don't mind teaching people completely new to the system, please keep in the length and depth in mind when signing up!
GMT COIN Series
None
Teen (13+)
Fri 12:00 pm
to
Fri 4:00 pm

Golden Preconvene


GP-15
Empire Express
hekvalen James
Game Base 7/Modern Gaming 101
4 / 4
Build railroads in Pennsylvania and Ohio to collect cargo in established places for random destinations.
N/A
None
Teen (13+)
Fri 12:00 pm
to
Fri 2:00 pm

Golden Ballroom 4


Open Seating
Fight in the Skies - The Dawn Patrol
Rick Lacy
Fight in the Skies Society
5 / 12
Take to the air over the Western Front in the summer of 1918 to do battle with enemy fliers. Test your mettle, try to deny the air to them. Return home victorious or not at all!

System will be taught as needed. All materials supplied.
Dawn Patrol 7th Edition (modified)
None
Teen (13+)
Fri 12:00 pm
to
Fri 4:00 pm

Golden Preconvene


GP-36
Forbidden Island
Jaclyn Kaufman
Modern Gaming 101
4 / 4
Players play unique roles such attempting to rescuer artifacts form a sinking island.
N/A
None
Teen (13+)
Fri 12:00 pm
to
Fri 2:00 pm

Golden Ballroom 4


Open Seating
Grow-a-Gamer Scavenger Hunt Turn-Ins
Matt Boersma
Grow-a-Gamer
0 / 0
Complete you Scavenger Hunt checklist and bring it back to the Grow-a-Gamer room for a prize draw!
N/A
None
All
Fri 12:00 pm
to
Fri 8:00 pm

Nic's


Open Seating
Legendary Encounters: An Alien Deck Building Game
Michael Grose
Wootzor
4 / 4
Beginners Welcome Rules Taught for Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art and in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board. This session play through the scenario based on the movie "Alien(1979)"
Legendary Encounters
None
Teen (13+)
Fri 12:00 pm
to
Fri 2:00 pm

Golden Preconvene


GP-7
Motley Kids Scavenger Hunt Turn-Ins
Matt Boersma
Motley Kids
0 / 0
Complete you Scavenger Hunt checklist and bring it back to the Motley Kids room for a prize draw!
N/A
None
All
Fri 12:00 pm
to
Fri 8:00 pm

International Boardroom


Open Seating
Raven Reaper's Firefly Fueled Fun!
Angela Hughes
6 / 6
No power in the verse to stop you from having a wild adventure from the alliance planets all the way to the outer rim. You bring your best firefly roleplaying and we'll provide the rest in the quest contest! (This is a story telling adventure and not an RPG in the traditional sense.)
Matrix, Storytelling
None
18+
Fri 12:00 pm
to
Fri 2:00 pm

Golden Ballroom 5


GB5-6
San Juan
hekvalen James
Game Base 7/Modern Gaming 101
4 / 4
Settle the city of San Juan Puerto Rico. Entire game is around cards – they are fields, buildings, money and produce. Learn how to play cards as tools in the game system. Learn card play
N/A
None
Teen (13+)
Fri 12:00 pm
to
Fri 2:00 pm

Golden Ballroom 4


Open Seating
T(w)een Coloring Contest!
Matt Boersma
Grow-a-Gamer
0 / 0
Color the Goblin King and turn your very best artwork in before Grow-a-Gamer closes on Saturday for a chance to win!
N/A
None
All
Fri 12:00 pm
to
Fri 8:00 pm

Nic's


Open Seating
Temple at Tegel Fight for Good
Terrence Hiett
6 / 8
Up to 8 Good adventurers needed to restore the temple of Freya in Tegel Village. Can you find the reason behind the resurgence of the Frog God Tsathoggus? Pregenerated 6th level 1st Edition characters will be available to choose from, or bring your favorite 6th level any edition and I will convert into 1st edition Armor Class and THAC0 combat with spell casting times. Bring a miniature to represent you on the game board (square grids) and as many dice as your character will need to adventure with. Pregenerated characters will be fully equipped with mundane and magic items. Favorite characters will be subject to a customs inspection and limited to 5000GP Value of mundane gear and no more than 4 magic items of not more than 20000GP value. All characters will be given at least 1 healing potion ( if no one chooses to play a Cleric then all receive 3)

Will provide THAC0 Table at game time.
Dungeons & Dragons
System
18+
Fri 12:00 pm
to
Fri 4:00 pm

Golden Ballroom 3


GB3-3
The Haunted Sands
Rob Manuel
Blade Runner Press
5 / 6
Reporter Carl Kolchak has requested that an investigation team from McCall join him in northeastern Scotland. He was following up on a story that the supermodel Suzanne Lawrence was doing a photoshoot near the Sands of Culbin, when she kept hearing the phantom tolling of the old church bell buried beneath the dunes. It freaked her out so much that she refused to finish the shoot. Others have heard the bell and even seen the remains of the Culbin estate when it mysteriously appears on occasion from beneath the sands where it was entombed nearly 200 years ago. Join Blade Runner Press in this expedition into a centuries-old mystery.
Endless Terrors
None
All
Fri 12:00 pm
to
Fri 4:00 pm

Golden Ballroom 5


GB5-13
The Shrine of Shadows
Mark Garringer
6 / 6
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest!

The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
Dungeons and Dragons (5e)
None
Teen (13+)
Fri 12:00 pm
to
Fri 4:00 pm

Golden Ballroom 5


GB5-8
Tyrants of the Underdark
Patrick Boyce
Wootzor
4 / 4
Will you rise to power, gaining Lolth's favor or shall your house fail, forever forgotten?

Beginners Welcome/ / Rules taught for Tyrants of the Underdark; a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society.
Map Control/Deck Builder
None
Teen (13+)
Fri 12:00 pm
to
Fri 2:00 pm

Golden Preconvene


GP-8
Without Shelter
Tino Marquez
MAMS Gaming
5 / 6
During winter of 2011, in a rural area near Sonoma National Forest, a group of survivors must venture out from a storm shelter to find needed supplies for an ailing member of their group. The area has fallen to the undead and the living are even more dangerous. The group must race against time, the elements and unknown horrors as they make their way into town.
Outbreak: Undead
None
Teen (13+)
Fri 12:00 pm
to
Fri 4:00 pm

Golden Ballroom 3


GB3-5
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 12:15 pm
to
Fri 1:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 12:30 pm
to
Fri 1:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 12:45 pm
to
Fri 1:45 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 1:00 pm
to
Fri 2:00 pm

N/A


Info Center
CMP 2016-05 World Tour - Casablanca
Daniel Ziegler
Catalyst Demo Team
0 / 6
It’s been said that Mercy is boundless. However, Mercy was recently released from years of fear and is filled with wrath, which will lead to vengeance. Can your team navigate the mysteries of the Sixth World to discover truth?
Shadowrun
None
Teen (13+)
Fri 1:00 pm
to
Fri 5:00 pm

Golden Ballroom 5


GB5-11
CORE 1-1: A Scream in the Night
Brad Cobb
D&D Adventurers League
6 / 6
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.

But they don't go around murdering one another in the streets.

At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-01: Treasure of the Broken Hoard
Brad Cobb
D&D Adventurers League
6 / 6
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth--or a terrible death. And do other parties have designs on the treasure as well?

Tier 0 (Level 1-2)
Dungeons and Dragons (5th Edition)
None
All
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-08: Beneath Durlag's Tower (Part 1)
Brad Cobb
D&D Adventurers League
6 / 6
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag's Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Tier 3 (Level 11-16)
Dungeons and Dragons (5th Edition)
System
All
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-10 + DDAL05-12: Giant Diplomacy + Bad Business in Parnast
Brad Cobb
D&D Adventurers League
6 / 6
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul's army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant's forces and turn them back from Parnast.

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-13: Jarl Rising
Brad Cobb
D&D Adventurers League
6 / 6
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller's Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 7


Open Seating
Dominion
John Jones
5 / 6
Dominion is a popular deck building card game. All expansions are available. Players choice of expansions/Random selection of kingdom cards. Time permitting, multiple games will be attempted.
N/A
None
All
Fri 1:00 pm
to
Fri 3:00 pm

Golden Preconvene


GP-10
Drop-in Craft: Jester Hats!
Elissa Hilton
Motley Kids
1 / 50
Come color a jester hat and wear it around to show everyone you’re a Motley Kid!.
N/A
None
All
Fri 1:00 pm
to
Fri 2:00 pm

International Boardroom


Open Seating
Inscetile Dysfunction
Ian Shannon
5 / 5
This be an intro slog for a bunch of new peeps in the world of Low Life, a weird humorous setting. The heap is responsible for settling the newest hash out in a berg called Chump. Time to sharpen your spiky thing and ready your zazz.
Savage Worlds
None
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Golden Ballroom 5


GB5-14
Isle of Mage Moreau - Adventures in Filbar
Frank Schmidt
3 / 6
When you left your hometown a few weeks ago you thought you would have had better luck discovering riches and adventure. As you come into the coastal town of Flabian you are low on money and even lower on spirits. Just inside the town wall you notice a posting totem. Firmly attached to post is a notice requesting adventurer-types for a security job across the Speten Sea. The listing is for 50gp for two weeks’ worth of work. Finally your luck has changed!
D&D 5e
None
All
Fri 1:00 pm
to
Fri 5:00 pm

Golden Ballroom 5


GB5-5
Make a Dice Bag!
Aimee Formo
7 / 8
We'll be turning two squares of fabric into an origami-inspired drawstring dice bag.

Bring your own supplies (2 fat quarters or 1/2 yard of your favorite geeky cotton print, 1 spool of thread, and 2 yards of sturdy cord or ribbon) or buy a kit when you arrive for $8-10. There will be a variety of geek-themed fabrics to choose from. See examples of finished projects at sewingforgeeks.com/theclass/

This project is suitable for beginners, and kids (6+) can participate with a parent as their sewing partner. Experienced sewists will likely finish the project in the first hour and a half.
N/A
None
All
Fri 1:00 pm
to
Fri 3:00 pm

Golden Ballroom 2


GB2-1
PF Mod: Master of the Fallen Fortress
Brandon Mann
Pathfinder Society of Central Indiana
0 / 0
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 6-10: The Wounded Wisp
Rosebride
Pathfinder Society of Central Indiana
0 / 0
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom and whose prize dates back to the Society's darkest years.



"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 7-17: Thralls of the Shattered God
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound's demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade's partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev's control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half or purge it completely.



Content in "Thralls of the Shattered God" also contributes directly to the ongoing storyline of the Silver Crusade faction.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-04: Wardens of Sulfur Gulch
Mike Bramnik
Pathfinder Society of Central Indiana
0 / 0
Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-07: From the Tome of Righteous Repose
Sean OShea
Pathfinder Society of Central Indiana
0 / 0
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.



"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters, all while uncovering the history of one of Avistan's greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
All players are requested to sign up for seats for this game at https://warhorn.net/e
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-13: What Sleeps in Stone
Tom Thowe
Pathfinder Society of Central Indiana
2 / 0
The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-14: To Seal the Shadow
Don Shippy
Pathfinder Society of Central Indiana
0 / 0
To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-15: Hrethnar's Throne
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches, rivals both past and present.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-16: House of Harmonious Wisdom
Kristin Bollerman
Pathfinder Society of Central Indiana
0 / 0
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.



"House of Harmonious Wisdom" includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS 8-17: Refugees of the Weary Sky
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.



Content in "Refugees of the Weary Sky" also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
PFS Quest 6-1: The Silverhex Chronicles
Deb Zicht
Pathfinder Society of Central Indiana
0 / 0
The River Kingdoms is a tumultuous land of bloodthirsty bandits, treasure-laden ruins, and self-proclaimed kings, and for years it has been the subject of study for Ulisha, a curious and capable half-orc explorer. Shortly after performing a heist that enraged the local nobility, she came across a collapsing stone circle and discovered Silverhex, an enchanted sickle used by druids millennia before. She did not have long to admire her find, though, for the nobles had posted a bounty to end her meddling for good.

Unable to deal with her pursuers on her own, she has contacted you. If you can raise enough money, she's willing to sell Silverhex to you at a steep discount and then pay off her bounty.



The Silverhex Chronicles is a series of six Quests, short adventures that take you to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and finally to a city of assassins in Daggermark.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Fri 1:00 pm
to
Fri 6:00 pm

Hall of Champions 3


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 1:00 pm
to
Fri 2:00 pm

Golden Ballroom 1


Open Seating
The Heroes of Altamira Ep1 - The Road to Altamira
Ken Lechiara
The Guild of San Marcos
3 / 8
In Episode 1: The Road to Altamira, heroes encounter villainous bandits, a desperate cry for help, unheard of scientific inventions, and an ever-deepening mystery, just a typical day in the life of a hero, on the road to Altamira. Please visit our website http://www.guildofsanmarcos.net/ for character creation guidelines, Pregens will be provided for first time players.
7th Sea 1st ed
None
Teen (13+)
Fri 1:00 pm
to
Fri 5:00 pm

Golden Ballroom 3


GB3-4
The Most Popular Of Them All
Josh Brining
5 / 6
I WAS A TEENAGE CREATURE is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters FEEL, _why_ they're doing something, as opposed to how objectively capable they are of doing it. What keeps the viewers of Buffy or Teen Wolf or any of those shows coming back every episode- -is it the Monster of the Week? No, it's the angst and drama of the characters' lives. Come play a character who could star on one of those shows, trying to figure out which of the new students is causing paranormal trouble when second semester starts. If you survive, you'll be able to claim: I WAS A TEENAGE CREATURE.
I WAS A TEENAGE CREATURE
None
18+
Fri 1:00 pm
to
Fri 5:00 pm

Golden Ballroom 5


GB5-16
Tier 1 Track: All day Friday and Saturday
Brad Cobb
D&D Adventurers League
6 / 6
Registering for this event will land you five slots of Tier 1 gaming, starting at 1 pm on Friday afternoon and ending with a guaranteed table for the EPIC: The Iron Baron on Saturday night.

This will be a consistent table, with the same six players and the same DM for all five games.

You are required to begin this track with a fresh character that has ZERO XP.

Slot 1 (1pm-6pm Fri): DDAL05-02 + DDAL05-03
Slot 2 (7pm-12am Fri): DDAL05-06 + DDAL05-07
Slot 3 (7am-12pm Sat): DDAL05-10 + DDAL05-12
Slot 4 (1pm-6pm Sat): DDAL05-16
Slot 5 (7pm-12am Sat): DDEP05-01
Dungeons and Dragons (5th Edition)
None
Teen (13+)
Fri 1:00 pm
to
Fri 2:00 pm

Golden Ballroom 7


Open Seating
Tier 2 Track: All day Friday and Saturday
Brad Cobb
D&D Adventurers League
6 / 6
Registering for this event will land you five slots of Tier 2 gaming, starting at 1 pm on Friday afternoon and ending with a guaranteed table for the EPIC: The Iron Baron on Saturday night.

This will be a consistent table, with the same six players and the same DM throughout, with a special appearance by Alan Patrick running an Author Only adventure.

You must have at least one Tier 2 character that has not played these adventures yet. If that character is already 7th level or higher, it might be possible for that character to advance to Tier 3 before the track ends. Have another Tier 2 character available if this is a possibility.

Slot 1 (1pm-6pm Fri): DDAL05-04 + DDAL05-05
Slot 2 (7pm-12am Fri): DDAL05-11
Slot 3 (7am-12pm Sat): DDAL05-13
Slot 4 (1pm-6pm Sat): DDAL00-01
Slot 5 (7pm-12am Sat): DDEP05-01
Dungeons and Dragons (5th Edition)
System
Teen (13+)
Fri 1:00 pm
to
Fri 2:00 pm

Golden Ballroom 7


Open Seating
Tier 3 Track: An all-weekend event
Brad Cobb
D&D Adventurers League
6 / 6
Registering for this event will land you five slots of Tier 3 gaming, starting at 1 pm on Friday afternoon and ending at 2 pm on Sunday, with a break Saturday night for the EPIC (no Tier 3 tables for this one, so feel free to register for one of the Tier 1 or Tier 2 tables).

This will be a consistent table, with the same six players and the same DM throughout, with a special appearance by Alan Patrick running an Author Only adventure.

You must have at least one Tier 3 character that has not played these adventures yet. If that character is already 10th level or higher, it might be possible for that character to advance to Tier 4 before the track ends. Have another Tier 3 character available if this is a possibility.

Slot 1 (1pm-6pm Fri): DDAO-11
Slot 2 (7pm-12am Fri): DDAL05-08
Slot 3 (7am-12pm Sat): DDAL05-09
Slot 4 (1pm-6pm Sat): DDAL05-14
Slot 6 (9am-2pm Sun): DDAL05-15
Dungeons and Dragons (5th Edition)
System
Teen (13+)
Fri 1:00 pm
to
Fri 2:00 pm

Golden Ballroom 7


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 1:15 pm
to
Fri 2:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 1:30 pm
to
Fri 2:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 1:45 pm
to
Fri 2:45 pm

N/A


Info Center
Battle on the High Seas
Scott Grant
4 / 4
You're passengers on a sailing vessel, and you're attacked by a variety of sea monsters! Can you help fend off the attackers, save the ship and its crew? This is a D&D 5th Edition combat encounter that I've run in my own group, but is tailored for players new to 5e or new to D&D. Bring your poly-dice and a pencil (I have extras if you need them) and prepare to have fun!
D&D 5e
None
All
Fri 2:00 pm
to
Fri 6:00 pm

Golden Ballroom 5


GB5-10
Battlestar Galactica: Daybreak with Demitrius
John Gentilini
5 / 5
Based on the hit show from SyFy. Are you a Cylon, intent on destroying the remnants of humanity, or are you one of the few humans left on your mission to find Earth?

Previous experience with Battlestar Galactica recommended, this game should be very intense.
N/A
Game
Teen (13+)
Fri 2:00 pm
to
Fri 6:00 pm

Golden Preconvene


GP-9
Blind Draw Grinder {Battle Tech}
Robert Reynolds
Gunner's Garrison Gaming
1 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Fri 2:00 pm
to
Fri 5:00 pm

Golden Preconvene


GP-1
Blood Drive Donation
Dave Atwood
Indiana Blood Center
2 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 2:00 pm
to
Fri 3:00 pm

N/A


Info Center
Cosmic Encounter
George Fisher
6 / 6
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Will play with expansions as desired.
N/A
None
Teen (13+)
Fri 2:00 pm
to
Fri 4:00 pm

Golden Preconvene


GP-14
Havanna
hekvalen James
Game Base 7/Modern Gaming 101
4 / 4
The Revolution is over and the great building commences. Each player plays his specialist workers to gather building material and build great new buildings for the public's use. Basic role play for resource gathering and building
Havana
None
Teen (13+)
Fri 2:00 pm
to
Fri 4:00 pm

Golden Ballroom 4


Open Seating
Sentinels of the Multiverse
Jaclyn Kaufman
Modern Gaming 101
5 / 5
Learn to play a Hero. Each player plays against the Master Vilian by selecting power from cards or character. Card Base Cooperative
N/A
None
Teen (13+)
Fri 2:00 pm
to
Fri 4:00 pm

Golden Ballroom 4


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 2:00 pm
to
Fri 3:00 pm

Golden Ballroom 1


Open Seating
Uncharted Worlds: RADSPACE!
Andrew Reyes
5 / 5
Narrative (Powered by the Apocalypse), high-energy space opera shenanigans with a 1980s flair! Starting at the intersection of "Star Wars" and early MTV, you'll help detail the setting, and the plot will flow from player input. No two sessions the same! Rules taught, pre-gens provided, shoulder pads optional (but encouraged).
Powered by the Apocalypse
None
All
Fri 2:00 pm
to
Fri 6:00 pm

Golden Ballroom 5


GB5-4
Unleash Your Creativity!
Peter Petrusha
Imagining Games
2 / 4
This is our story, a story of pursuing our dreams. Work together to imagine a purpose and the characters to fulfill it. Immerse yourself in the story YOU want to experience. Be rewarded for creativity and roleplaying your character. Imagine what we could do together! Take back creative control!
Dreamchaser: A Game Of Destiny
None
All
Fri 2:00 pm
to
Fri 6:00 pm

Golden Ballroom 5


GB5-7
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 2:15 pm
to
Fri 3:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 2:30 pm
to
Fri 3:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 2:45 pm
to
Fri 3:45 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 3:00 pm
to
Fri 4:00 pm

N/A


Info Center
Call of Catthulhu: Cats vs. Eldritch Horrors
Tracy Canfield
4 / 4
H. P. Lovecraft’s Arkham, Massachusetts: a sleepy 1920s town with many dangers, many secrets … and many cats.

In this rules-light RPG, you’ll play as a house cat with your own unique talents. With your fellow felines, you’ll discover (and, hopefully, defeat) an unnatural horror that threatens all Arkham! After all, if something happens to all the humans, who’ll open the cat food?
Call of Catthulhu
None
Teen (13+)
Fri 3:00 pm
to
Fri 6:00 pm

Golden Ballroom 5


GB5-18
Catan player choice
Kirsten Reynolds
Gunner's Garrison Gaming
1 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
Settlers of Catan
None
All
Fri 3:00 pm
to
Fri 5:00 pm

Golden Preconvene


GP-2
Drop-in Craft: Fish Bowls
Matt Boersma
Motley Kids
1 / 48
Come make a fish bowl—no water needed!
N/A
None
All
Fri 3:00 pm
to
Fri 4:00 pm

International Boardroom


Open Seating
Rise of the Blood Moon
Ronald R
Otherworlds Gamers
0 / 6
Several groups of adventurers have entered an abandoned village. Evil lurks in the air as they race to find the source. Will they stop it before the Blood Moon rises and will evil rise?

This game uses Reaper Miniatures R.A.G.E. rules. All materials will be provided.
Warlord
None
Teen (13+)
Fri 3:00 pm
to
Fri 7:00 pm

Golden Preconvene


GP-35
Scythe, the boardgame
Chuck Warren
7 / 7
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Play one of 7 different factions attempting to restore their honor and gain power in Eastern Europa.

Experience isn't necessary, but there is a helpful tutorial video to get you up to speed on the game mechanics.
https://youtu.be/ffMLIL5qGQg
Scythe w/ Expansion
None
All
Fri 3:00 pm
to
Fri 6:00 pm

Golden Preconvene


GP-3
Starship Bridge
Joseph Greene
MystBrigade
3 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 3:00 pm
to
Fri 4:00 pm

Golden Ballroom 1


Open Seating
Stone Age
Captain Nemo
Modern Gaming 101
4 / 4
Lead your tribe to secure resources for increase in tribe size, technology, farming and building, etc. Resource extraction by worker placement
N/A
None
Teen (13+)
Fri 3:00 pm
to
Fri 6:00 pm

Golden Ballroom 4


Open Seating
The White Sands Memorial
Mike Demchak
3 / 6
A cross-country motorcycle race in the New Mexico desert takes an unexpected turn into The Hollow Earth for several participants! Can the racers somehow fight their way through the dangers of that lost world and find their way back home?? An 1930s pulp adventure for the Hollow Earth setting using the Ubiquity system.
Ubiquity
None
Teen (13+)
Fri 3:00 pm
to
Fri 7:00 pm

Golden Ballroom 5


GB5-2
Zentangle Workshop
Michelle Weldy
5 / 20
A fun, relaxing workshop introducing Zentangle patterns and designs for the purpose of journaling thoughts and feelings pictorially. Materials will be provided, including optional pre-made line art to illustrate, colored pencils and pens, and blank paper for the more adventurous who would like to learn how to process their feelings with their own unique designs. Be as creative as you want to be.
N/A
None
All
Fri 3:00 pm
to
Fri 4:00 pm

Golden Ballroom 2


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 3:15 pm
to
Fri 4:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Fri 3:30 pm
to
Fri 4:30 pm

N/A


Info Center
Kids Role-Playing Game: Hero Kids
Nykki Boersma
Motley Kids
1 / 6
In the village of Rivenshore, there’s always something going wrong! Come join Nykki on an adventure full of daring and excitement (3-5 players)
Hero Kids
None
All
Fri 4:00 pm
to
Fri 5:00 pm

International Boardroom


Open Seating
Navegador
Mark Brown
5 / 5
This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Rules will be taught.
N/A
None
All
Fri 4:00 pm
to
Fri 6:00 pm

Golden Preconvene


GP-22
Railways of the World: Mexico
hekvalen James
Game Base 7/Modern Gaming 101
4 / 4
Build rails to deliver loads (colored cubes) to same colored cities across the length and breadth of Mexico. Game demonstrates debt management and rails as a function of engines.
Railways of the World
None
Teen (13+)
Fri 4:00 pm
to
Fri 7:00 pm

Golden Ballroom 4


Open Seating
Realistic Eye
Michelle Weldy
0 / 10
A fun workshop to walk you through the steps to train your own artistic eye to see the details and create a drawing of a realistic eye. We will use unrealistic colors to illustrate that realism doesn’t require exact color matches and to provide freedom of expression. Open to all skill levels. Materials will be provided, including colored pencils, blank paper, and source material to work from. Be as creative as you want to be.
N/A
None
Teen (13+)
Fri 4:00 pm
to
Fri 5:30 pm

Golden Ballroom 2


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
2 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 4:00 pm
to
Fri 5:00 pm

Golden Ballroom 1


Open Seating
T(w)een Intro to Role-Playing Games: It's Not My Fault!
Matt Boersma
Grow-a-Gamer
0 / 6
New to RPGs? Don't know what "RPG" even means? Wondering why anyone who ever need a die with more than six sides? Come have a seat and join us for an introduction to what role-playing games are all about.
----------------------
You find yourselves deep in the dungeon and you're on your last torch. Oh, and the goblins are getting closer. And you're lost. But it's not YOUR fault, no, it's all the warrior's fault because.....

"It's Not My Fault" is an accessory for the Fate Accelerated system which lets us make compelling characters and then throw them into some horrible situation, which they promptly blame each other for. We'll also include some of the "It's Not My Fault I'm Fantastic" cards which add the elements of high fantasy into the cards we use. Come blame your friends for why everything is going wrong!
Fate Accelerated
None
All
Fri 4:00 pm
to
Fri 6:00 pm

Nic's


Open Seating
T(w)een Intro to Role-Playing Games: The Wilderness Kids in Weirder Stuff
Robin Breeden
Grow-a-Gamer
2 / 6
New to RPGs? Don't know what "RPG" even means? Wondering why anyone who ever need a die with more than six sides? Come have a seat and join us for an introduction to what role-playing games are all about and then play an introductory game!
-----------------------
A missing scoutmaster, a mysterious government laboratory, and a marauding monsters…. What have the Wilderness Kids stumbled into this time? Strange things indeed.
Ubiquity
None
Teen (13+)
Fri 4:00 pm
to
Fri 6:00 pm

Nic's


Open Seating
Ticket to Ride
Jaclyn Kaufman
Modern Gaming 101
5 / 5
Be a big railroad engineer. Choose routes and obtain the matching load car cards to capture routes for maximum points. Card set mechanic with territorial control.
N/A
None
Teen (13+)
Fri 4:00 pm
to
Fri 6:00 pm

Golden Ballroom 4


Open Seating
4th Annual WhosyerCon Open
Rick Lacy
Fight in the Skies Society
4 / 12
A battle royal between World War 1 aircraft to see who is the best. The airplanes and sides will be chosen to present the most balanced scenario possible, leaving only the skill of the players to differentiate winner from loser. Come and see if you will become an aviation legend or a statistic in an after action dispatch.
Dawn Patrol 7th Edition (modified)
None
Teen (13+)
Fri 5:00 pm
to
Fri 9:00 pm

Golden Preconvene


GP-36
Blind Draw Grinder
Robert Reynolds
Gunner's Garrison Gaming
3 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Fri 5:00 pm
to
Fri 8:00 pm

Golden Preconvene


GP-1
Drop-in Craft: Super Kids!
Matt Boersma
Motley Kids
0 / 25
Unleash your inner super hero! Make a mask, a ring, or an arm band to show off your super-powered self!
N/A
None
All
Fri 5:00 pm
to
Fri 6:00 pm

International Boardroom


Open Seating
Maximum Xcrawl: Wichita Showdown
Ian SerVaas
6 / 6
Ladies and Gentleorcs! Welcome to the MMXVII Season of Xcrawl! Registration is now open for the Wichita Crawl. This "Best-of-the-Midwest" Crawl promises incredible blood, glory, and mayhem! FACE-OFF against the most unusual golems ever to walk the earth! BATTLE against a cast of mystery celebrities* with unexpected cameos! COMPETE for amazing sponsored prizes, including the top prize of a private jet! All this and more!

*mystery celebrities may just be poorly disguised monsters in costumes

This is a Pathfinder/D&D 3.5 adventure in the Maximum Xcrawl setting. You can either create your own level 4 character ahead of time or pick from a colorful cast of pregen characters. Whether you're a veteran or a first time player, please join us! THE PRIZES YOU WIN IN THE GAME YOU GET TO KEEP (yes, you can win REAL ITEMS and PROPS)! More details on character generation, resources, and how to play are supplied on this game site: https://indyxcrawl.wordpress.com/
Pathfinder/D&D 3.5
System
18+
Fri 5:00 pm
to
Fri 8:00 pm

Golden Ballroom 5


GB5-1
Playtest New Card Game - Untitled and Family Friendly
Carl Doninger
10 / 10
Carl Doninger of Indy PopCon has designed a card game, and would love for people to play test it. Opinions and rule changes/updates are welcome. Fun to be had. Game plays up to 10 at a time.
N/A
None
All
Fri 5:00 pm
to
Fri 6:00 pm

Golden Preconvene


GP-5
Starship Bridge
Joseph Greene
MystBrigade
3 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 5:00 pm
to
Fri 6:00 pm

Golden Ballroom 1


Open Seating
Realistic Face
Michelle Weldy
0 / 10
A fun workshop to walk you through the steps to train your own artistic eye to see the details and create a drawing of a realistic face. We will use unrealistic colors to illustrate that realism doesn’t require exact color matches and to provide freedom of expression. Open to all skill levels. Materials will be provided, including colored pencils, blank paper, and source material to work from. Be as creative as you want to be.
N/A
None
All
Fri 5:30 pm
to
Fri 7:00 pm

Golden Ballroom 2


Open Seating
Big Damn Heroes to the Rescue!
Josh Haney
6 / 6
At the end of the Unification War the Alliance said it released all of the POWs it still held. Come to find out several Browncoat leaders that the Alliance claimed had been KIA are being held in a black site. Your old commander has a line on them and enough Intel to liberate them. Are you ready to swing into action and save them?
Uncharted Worlds (Powered by the Apocalypse)
None
Teen (13+)
Fri 6:00 pm
to
Fri 10:00 pm

Golden Ballroom 5


GB5-17
Carcassonne
Jaclyn Kaufman
Modern Gaming 101
5 / 5
Players lay tiles and then workers to score points during and at end of game. Tile placement and worker placement
N/A
None
Teen (13+)
Fri 6:00 pm
to
Fri 8:00 pm

Golden Ballroom 4


Open Seating
Cuddles and Consent
Lisa Meece
Holding Space, LLC
7 / 30
CONSENT is a popular topic of discussion, and there’s some reason to believe it’s not well understood throughout popular culture.
Physical touch provides an excellent workshop tool for practicing how to give, deny, and revoke consent – and how to manage your feelings when others do those things in relation to you. We’ll take a very “training wheels” approach in the session, and then those who consent will have some time to cuddle with each other.
Physical contact with others is NOT required for participation. More info available here
N/A
None
18+
Fri 6:00 pm
to
Fri 7:00 pm

The Brickyard


Open Seating
New Bedford
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
Set in the mid-1800s, the age of whaling, New Bedford gives 1 to 4 players the chance to build the Massachusetts town of the same name into a thriving community. Gather resources to add buildings with new actions, and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance risk management and timing to earn the most points in this medium-weight worker placement and resource management game.

https://www.kickstarter.com/projects/dicehateme/new-bedford-the-game-of-historic-whaling-and-town
N/A
None
Teen (13+)
Fri 6:00 pm
to
Fri 8:00 pm

Golden Preconvene


GP-17
Scythe (7 player game!)
Jacob Williams
6 / 6
Scythe is a 4X like game set in an alternate post WWI setting in which various nations are vying for control of Europa. Thanks to a mysterious factory, each nation has developed new technologies which include crude giant robots.

For this event, I am really hoping to get a full 7 player game in. While Scythe is not the heaviest of games, it will probably be a longer game due to the player count.
Scythe
None
Teen (13+)
Fri 6:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-3
Star Wars: Destiny
Shane Priddy
Family Time Games
1 / 48
Swiss Style Tournament - Number of rounds and total time are dependant upon how many sign up
N/A
None
Teen (13+)
Fri 6:00 pm
to
Fri 10:00 pm

Golden Ballroom 6


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 6:00 pm
to
Fri 7:00 pm

Golden Ballroom 1


Open Seating
T(w)een Drop-In Crafting
Matt Boersma
Grow-a-Gamer
0 / 20
Come by and spend a few minutes learning a new crafting skill or practicing one you already know. We'll provide the supplies and basic teaching. You make it and take it home.

For specific craft times, see the Grow-a-Gamer schedule in Nic's.
N/A
None
All
Fri 6:00 pm
to
Fri 7:00 pm

Nic's


Open Seating
The Hands! The Hands!
Jon Grover
3 / 6
The evil Gnoephoe has captured the wonderful Princess Pashalia to destroy Tower Village and fill the world with genetically engineered hand monsters.Can you rescue the princess and defeat Gnoephoe. He is Gnoephoe for no foe can stand against him.
Tunnels and Trolls
None
Teen (13+)
Fri 6:00 pm
to
Fri 10:00 pm

Golden Ballroom 3


GB3-5
The Missing Ring
Mark Hughey
7 / 7
Will you take up the quest of a dead man and give him rest? Join us for a night of swords, sorcery, and fun with the Rosetta Stone of Fantasy RPGs, Castles & Crusades by Troll Lord Games!
Castles & Crusades
None
Teen (13+)
Fri 6:00 pm
to
Fri 10:00 pm

Golden Ballroom 3


GB3-2
The Pearl of Heaven
Josh Brining
0 / 6
I WAS A TEENAGE CREATURE is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters FEEL, _why_ they're doing something, as opposed to how objectively capable they are of doing it. What keeps the viewers of Buffy or Teen Wolf or any of those shows coming back every episode- -is it the Monster of the Week? No, it's the angst and drama of the characters' lives. Come play a character who could star on one of those shows, trying to prevent an artifact from starting a paranormal war. If you survive, you'll be able to claim: I WAS A TEENAGE CREATURE.
I WAS A TEENAGE CREATURE
None
18+
Fri 6:00 pm
to
Fri 10:00 pm

Golden Ballroom 5


GB5-16
The Tower
Tony Harding
2 / 6
You awaken at the top of a forbidding Tower. You hear your sword and armour scrape mournfully against the stone floor as you haul yourself slowly to your feet. Looking out the nearest window, you see the entire pre-dawn countryside is covered with thick fog, obscuring the landscape below. Distant mountaintops poking up out of the mist in the distance are your only clue to where you might be, but none of it looks familiar. You notice others in the room with you, now beginning to move. Who are they? Are they responsible for your presence here? How *did* you come to be here? You have no memory of those events. Come to think of it, you can’t remember anything—not even who you are!

The Tower is an introductory scenario for Guile & Valour, a custom-written fantasy RPG system. Time permitting, we hope to present the scenario with a three-dimensional tabletop set piece. No experience is necessary, so come out for our second year at WhosYerCon!
Guile & Valour
None
All
Fri 6:00 pm
to
Sat 12:00 am

Golden Ballroom 5


GB5-12
BEMUSED
Jim Felli
Devious Weasel Games
6 / 6
Play a muse! Elevate your human virtuoso to artistic greatness by levying doubts and dreads on their rivals. But beware the fantasmas as the dead will haunt the living! Each game 15-30 minutes.
N/A
None
Teen (13+)
Fri 7:00 pm
to
Fri 8:00 pm

Golden Ballroom 5


GB5-5
Catan
Kirsten Reynolds
Gunner's Garrison Gaming
1 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
Settler's of Catan
None
All
Fri 7:00 pm
to
Fri 9:00 pm

Golden Preconvene


GP-2
Cutthroat Caverns
John Schevola
6 / 6
Without Teamwork, You'll Never Survive. Without Betrayal, You'll Never Win!

A genre-bending card game of 'kill stealing' in a classic RPG dungeon setting. Walk the fine line between cooperative play and backstabbing amid creatures designed to punish the party for not working together.
N/A
None
Teen (13+)
Fri 7:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-15
DD AO-11: Those that Came Before
Brad Cobb
D&D Adventurers League
5 / 5
A special Author Only event run by Alan Patrick himself!

Tier 4 (Level 17-20)
Dungeons and Dragons (5th Edition)
System
All
Fri 7:00 pm
to
Sat 12:00 am

Golden Ballroom 7


Open Seating
DDAL05-01: Treasure of the Broken Hoard
Brad Cobb
D&D Adventurers League
6 / 6
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth--or a terrible death. And do other parties have designs on the treasure as well?

Tier 0 (Level 1-2)
Dungeons and Dragons (5th Edition)
None
All
Fri 7:00 pm
to
Sat 12:00 am

Golden Ballroom 7


Open Seating
DDAL05-09: Beneath Durlag's Tower (Part 2)
Brad Cobb
D&D Adventurers League
6 / 6
A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag's Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Tier 3 (Level 11-16)
Dungeons and Dragons (5th Edition)
System
All
Fri 7:00 pm
to
Sat 12:00 am

Golden Ballroom 7


Open Seating
DDAL05-11: Forgotten Tradition
Brad Cobb
D&D Adventurers League
6 / 6
The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Fri 7:00 pm
to
Sat 12:00 am

Golden Ballroom 7


Open Seating
DDAL05-16: Parnast Under Siege
Brad Cobb
D&D Adventurers League
6 / 6
Despite the adventurers' best efforts, more creatures joined under Bad Fruul's banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Fri 7:00 pm
to
Sat 12:00 am

Golden Ballroom 7


Open Seating
Dust 47
Bill Hegg
0 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Fri 7:00 pm
to
Fri 8:00 pm

Golden Preconvene


GP-19
Evolution Climate
Michael Kieffer
6 / 6
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

https://boardgamegeek.com/boardgame/182134/evolution-climate
N/A
None
All
Fri 7:00 pm
to
Fri 9:00 pm

Golden Preconvene


GP-11
Friday Night Magic: Draft
Shane Priddy
Family Time Games
4 / 48
Draft - Aether Revolt & Kaladesh Estimated Cost - $12-15, payable at the Family Time Games table just outside the Family Time Games Tournament Room
Magic the Gathering
None
Teen (13+)
Fri 7:00 pm
to
Fri 11:00 pm

Golden Ballroom 6


Open Seating
Imperial 2030
Mark Brown
0 / 6
The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets.

In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time.

As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination!

Rules will be taught.
N/A
None
All
Fri 7:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-22
Intro to Mini's
Bill Webb
Game Base 7/Modern Gaming 101
1 / 6
Whether it is ancient armies to modern warfare to soldiers in individual armored suites called mechs or fantasy armies, all miniature games share many elements of game system. Learn how they relate in scale, space on the board and mechanics.
40K
None
Teen (13+)
Fri 7:00 pm
to
Fri 10:00 pm

Golden Ballroom 4


Open Seating
Mikey Mason Live in Concert!
Jill Harris
18 / 200
Check out the comedy stylings of Mikey Mason, creator of the hit songs "She Don't Love Firefly," "Best Game Ever," "8 Bit Love Song" and many more. Mikey mixes his musical talent with his passions: sci-fi, fantasy, comic books, role-playing games, video games, cartoons, whatever, and has been featured on such geek-friendly sites as nerdist.com and Dr. Demento!
"Soooo great!!" - Morena Baccarin (Firefly, Serenity, Homeland, V)

FREE
N/A
None
All
Fri 7:00 pm
to
Fri 9:00 pm

The Brickyard


Open Seating
Motley Masquerade
Matt Boersma
Motley Kids
0 / 40
The Motley Kids are getting together and making masks for the Masquerade! We'll gather with the Grow-a-Gamer folks and make domino masks. Then, we'll have a parade through the convention with our masks!

When we get back from the parade, our special guest, Belle will read some bedtime stories with us.
N/A
None
All
Fri 7:00 pm
to
Fri 8:00 pm

International Boardroom


Open Seating
One Giant Leap
James DuMond
1 / 4
From the launch of Sputnik in 1957 to the first steps of human beings on the moon in 1969 the world was captivated by the exploration of space. One Giant Leap is a game that captures the essence of that most dramatic adventure of the 20th Century. Players will manage the efforts of their space agency to develop the technologies and knowledge necessary to make the great voyage to the moon possible.

This is a play-test for a game has been in development for 3 years. I'm looking for some play testers to try it out. Honest and critical feedback is appreciated.
N/A
None
Teen (13+)
Fri 7:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-20
Pandemic Iberia
Josh Receveur
5 / 5
From Barcelona to Lisboa, you will need to travel by carriage, by boat, or by train to help the Iberian populace. While doing so, distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic. Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations. The game comes with two variants that can be added : 1.Influx of Patients : the cubes, representing patients, will tend to flock to hospitals to try to get cured. Hospitals also are a bit more powerful. 2.Historical Diseases : instead of being generic, each disease has a specific power to better represent what it is (Malaria, Cholera, Yellow Fever etc.)
N/A
None
All
Fri 7:00 pm
to
Fri 9:00 pm

Golden Preconvene


GP-21
Pathfinder Adventure Card Game Demo
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Come learn how to play the Pathfinder Adventure Card Game! Demo decks and dice will be provided!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
None
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PF Mod: Gallows of Madness, Part 1: A Foul Breed
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Something wicked and monstrous stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 0-25 Hands of the Muted God
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
NOTE: THIS IS A RETIRED SCENARIO, WHICH IS NOT NORMALLY AVAILABLE FOR PLAY!! WE HAVE SPECIAL PERMISSION TO HAVE IT AT WHO'S YER CON THIS YEAR, AND IT'S GOING TO BE RUN BY SPECIAL GUEST GM TONYA WOLDRIDGE, PATHFINDER SOCIETY ORGANIZED PLAY COORDINATOR!



A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).



When the man who would be the Muted God wordlessly stepped beyond the gates of the Starstone's Cathedral, his thousand and one faithful ringing the Ascendant Court watched with the silent contemplation that is their highest sacrament. When he failed to emerge, many of his penitents abandoned their vows but a small sect remained loyal and worshipful. You and your fellow Pathfinders are sent into the mountains north of Absalom to follow the path of a doomed party and uncover the secrets of the Muted God. His loyal band of followers, called the Hand, will stop at nothing to keep you away from their shrine's even forming an alliance with some of Golarion's most evil denizens.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 5-08: The Confirmation
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 5-12: Destiny of the Sands, Part 1: A Bitter Bargain
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage's investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion's past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.



"A Bitter Bargain" is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: "Race to Seeker's Folly" and Pathfinder Society Scenario #5-16: "Sanctum of the Sages." All three chapters are intended to be played in order.



Content in "A Bitter Bargain" also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 7-10: The Consortium Compact
Hillis Mallory, III
Pathfinder Society of Central Indiana
0 / 0
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel, a proud town run by cutthroat smugglers, earn the defector's trust, and deal a telling blow to their Aspis foes.



"The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 7-17: Thralls of the Shattered God
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound's demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade's partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev's control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half or purge it completely.



Content in "Thralls of the Shattered God" also contributes directly to the ongoing storyline of the Silver Crusade faction.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 7-19: Labyrinth of Hungry Ghosts
Sean OShea
Pathfinder Society of Central Indiana
0 / 0
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb's many dangers, hopefully rescuing their allies in the process.



This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 7-20: All for Immortality, Part 1: First Taste of Eternity
Kot the Protector
Pathfinder Society of Central Indiana
2 / 0
Every year, one of Thuvia's five city-states receives a mere six vials of the famous sun orchid elixir, a potent and extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that this year the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow's treacherous underbelly.



"First Taste of Eternity" debuts the first dedicated seeker-level content for the Pathfinder Society Roleplaying Guild since the acclaimed Eyes of the Ten series, and it is the first scenario in the three-part All for Immortality campaign arc.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-04: Wardens of Sulfur Gulch
Mike Bramnik
Pathfinder Society of Central Indiana
0 / 0
Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-07: From the Tome of Righteous Repose
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.



"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan's greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
All players are requested to sign up for seats for this game at https://warhorn.net/
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-08: Tyranny of Winds, Part 1: The Sandstorm Prophecy
James Peveler
Pathfinder Society of Central Indiana
0 / 0
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.



Content in "The Sandstorm Prophecy" also contributes directly to the ongoing storyline of the Scarab Sages faction.



"The Sandstorm Prophecy" is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by "Pathfinder Society Scenario #8-10: Secrets of the Endless Sky" and "Pathfinder Society Scenario #8-12: Caught in the Eclipse". All three chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-13: What Sleeps in Stone
Kristin Bollerman
Pathfinder Society of Central Indiana
0 / 0
The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-14: To Seal the Shadow
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-15: Hrethnar's Throne
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-16: House of Harmonious Wisdom
Jay Z
Pathfinder Society of Central Indiana
0 / 0
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.



"House of Harmonious Wisdom" includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS 8-17: Refugees of the Weary Sky
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.



Content in "Refugees of the Weary Sky" also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
PFS Special: Ruins of Bonekeep, Level 2: Maze of the Mind Slave
Richard Webb
Pathfinder Society of Central Indiana
0 / 0
A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery.



This Pathfinder Society Special is only available to be run by 4+ star GMs and Venture Officers.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Fri 7:00 pm
to
Sat 12:00 am

Hall of Champions 3


Open Seating
Power Grid
John Jones
6 / 6
Create an energy grid to supply a country's needs. But you're in competition for power plants, locations, and resources. May the best CEO win!
N/A
None
All
Fri 7:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-9
Powergrid
Captain Nemo
Modern Gaming 101
0 / 6
To build the U.S. power grid, one needs to buy power plants, supply with resources build lines from city to city. Resource manage
N/A
None
Teen (13+)
Fri 7:00 pm
to
Fri 11:00 pm

Golden Ballroom 4


Open Seating
Robinson Crusoe: Adventures on the Cursed Island
Dale Barnes
Game Base 7/Modern Gaming 101
5 / 5
Players play the parts of shipwreck survivors confronted by an extraordinary adventure. The players decide in which direction the game will unfold. Each turn the players acting on behalf of the group could hunt, explore, develop food or tech, or build shelter to survive and accomplish the goal.
Robinson Crusoe
None
Teen (13+)
Fri 7:00 pm
to
Fri 10:00 pm

Golden Ballroom 4


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 7:00 pm
to
Fri 8:00 pm

Golden Ballroom 1


Open Seating
T(w)een Airbrush Tattoos
Matt Boersma
Grow-a-Gamer
2 / 0
Drop in anytime and get an airbrush tattoo!



This event is primarily aimed at teens and tweens, ages 10-15.
N/A
None
All
Fri 7:00 pm
to
Fri 8:00 pm

International Boardroom


Open Seating
T(w)een Motley Masquerade
Matt Boersma
Grow-A-Gamer
1 / 40
Nic's closes at 7, but the party is just getting started! Join the Motley Kids in the International Boardroom to decorate your very own masquerade domino. We'll have the Grow-a-Gamer schedule board for a preview of Saturday and Sunday's events.

Once everyone has a mask, we'll be doing an opening parade through the convention to drum up some attention and make sure every knows we're here!
N/A
None
All
Fri 7:00 pm
to
Fri 8:00 pm

International Boardroom


Open Seating
The Heroes of Altamira Ep2 - Fear and Surprise
Ken Lechiara
The Guild of San Marcos
0 / 8
In Episode 2: Fear and Surprise, a kidnapping in the dark of the night which leads to a masked man and an implacable enemy without mercy. And if they aren’t careful, the heroes could be next on the chopping block. Please visit our website http://www.guildofsanmarcos.net/ for character creation guidelines, Pregens will be provided for first time players.
7th Sea 1st ed
None
Teen (13+)
Fri 7:00 pm
to
Fri 11:00 pm

Golden Ballroom 3


GB3-4
Things Ain't Right in Purgetory
Paul Neher
4 / 6
The West is Wild. In the town of Purgetory, 1880, it ain't safe to cross the streets. Gangs run the streets. Folks is scared. But even scared folks have their limits.Will you join with the scum and tear this town a new one? Or will you aid in restoring peace and order? Hounds of War is a skirmish level game of 28mm miniatures. All you need to play will be provided, and the game will be run by the creators. Fast paced and fun to play.
Hounds of War
None
Teen (13+)
Fri 7:00 pm
to
Fri 11:00 pm

Golden Preconvene


GP-5
A Dreadful Clue
Derek Knutsen
6 / 6
A Victorian manor. A dinner party. A murder. Taking inspiration from the board game and movie, this will be a dark comedic take on the classic Whodunit.
Dread
None
Teen (13+)
Fri 8:00 pm
to
Sat 12:00 am

Golden Ballroom 5


GB5-8
BEMUSED
Jim Felli
Devious Weasel Games
3 / 6
Play a muse! Elevate your human virtuoso to artistic greatness by levying doubts and dreads on their rivals. But beware the fantasmas as the dead will haunt the living! Each game 15-30 minutes.
N/A
None
Teen (13+)
Fri 8:00 pm
to
Fri 9:00 pm

Golden Ballroom 5


GB5-5
Blind Draw Grinder
Robert Reynolds
0 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Fri 8:00 pm
to
Fri 11:00 pm

Golden Preconvene


GP-1
Compounded
Andrew Arenson
Greater Than Games Sidekicks
5 / 5
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.

Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors – if there is truly honor among chemists!
N/A
None
Teen (13+)
Fri 8:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-18
Dominion
Jaclyn Kaufman
Modern Gaming 101
4 / 4
Play cards to build mechanics of game play. Each card has unique combination of rules. Card combo play to score the most points by game end.
N/A
None
Teen (13+)
Fri 8:00 pm
to
Fri 10:00 pm

Golden Ballroom 4


Open Seating
Fate of the Elder Gods
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
In Fate of the Elder Gods, 1-4 players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is competing to be first to summon their god, but they must also repel intrepid investigators working to seal off the gate to beyond with Elder Signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to awaken your dread master... before it's too late!

https://www.kickstarter.com/projects/gtgames/fate-of-the-elder-gods-the-boardgame-of-lovecrafti
N/A
None
Teen (13+)
Fri 8:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-17
Kali Ghati
Jason Fritz
6 / 6
The war in Afghanistan is winding down. Now a Delta Green agent has gone missing from a remote base & it's up to you to bring him home. But can any of you make it out of the Black Valley alive?
Delta Green RPG
None
18+
Fri 8:00 pm
to
Sat 12:00 am

Golden Ballroom 5


GB5-13
Run for your life Candyman
John Schevola
6 / 6
A cookie's last game.

A hilarious 30 minutes of ripping off your opponent's sugar-frosted limbs as you try to escape the sweet land of candy and confection. A twisted board game parody designed for 6 deeply disturbed people.
N/A
None
Teen (13+)
Fri 8:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-16
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 8:00 pm
to
Fri 9:00 pm

Golden Ballroom 1


Open Seating
The 2017 Indiana State Diamonds Championship
Jessa Morgen
Double Exposure, Inc. / Envoy
0 / 16
This Stronghold game by Mike Fitzgerald is a trick-taking card game in which players collect Diamonds - not cards bearing that suit, mind you, but rather actual "Diamond Crystals". What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Whoever has the most points in Diamond Crystals at the end of the game wins! The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon in June (as well as a free badge to DieCon)!
Diamonds
None
All
Fri 8:00 pm
to
Sat 12:00 am

Director's Row 2


Open Seating
The End of the World: Alien Invasion
Clayton Goad
6 / 6
Role play the end of the world as yourself during an alien invasion. Easy to learn and play using Fantasy Flight's End of the World RPG. This is a one shot scenario and will involve an invasion of Earth by aliens. Will they be Martians with ray guns, body snatchers, reptilian overlords, or something else? Join in and find out if you will survive.
N/A
None
18+
Fri 8:00 pm
to
Fri 11:00 pm

Golden Ballroom 5


GB5-6
Dead Last
John Schevola
0 / 12
The Party Game of .45 Caliber Diplomacy.

A ‘social collusion’ game of shifting alliances, betrayals and murder for profit. There is no hidden traitor, as each of you is equally an ally and a betrayer at any given moment. But don’t tip off your target – or they will ambush you instead.
N/A
None
Teen (13+)
Fri 8:30 pm
to
Fri 10:00 pm

Golden Preconvene


GP-13,14
Castles of Mad King Ludwig
Dale Barnes
Game Base 7/Modern Gaming 101
4 / 4
In the tile-laying game Castles of Mad King Ludwig, players build an extravagant castle for King Ludwig II of Bavaria. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
N/A
None
Teen (13+)
Fri 9:00 pm
to
Fri 11:00 pm

Golden Ballroom 4


Open Seating
Drunk & Sailor Live in Concert!
Dieter Zimmerman
25 / 200
Ahoy, pirates! Rowdy singalong shenanigans await you! Drunk & Sailor has performed their pirate songs at renaissance festivals from the Gulf Coast to Lake Michigan, sci-fi/fan conventions (including DragonCon!), and more bars than they can remember. Wherever they take place, Drunk & Sailor shows feature the same highly interactive format. (Un)lucky audience members often find themselves dragged onstage to become crew members!
FREE.
Performance
None
Teen (13+)
Fri 9:00 pm
to
Fri 11:00 pm

The Brickyard


Open Seating
J'Accuse
John Schevola
6 / 6
A game of murder, accusations and denials.

Everyone at the table is guilty of murder, but only one of you need take the fall. It ends with one loser and a table full of winners, who got away with MURDER!
N/A
None
Teen (13+)
Fri 9:00 pm
to
Fri 10:00 pm

Golden Preconvene


GP-10
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Fri 9:00 pm
to
Fri 10:00 pm

Golden Ballroom 1


Open Seating
7 Wonders
Jaclyn Kaufman
Modern Gaming 101
6 / 6
Live the rise of civilization by playing cards for resources, commercial, glorification and military prowess and scientific knowledge. Of course there are great wonders to complete. Drafting of Cards to gain points
N/A
None
Teen (13+)
Fri 10:00 pm
to
Sat 12:00 am

Golden Ballroom 4


Open Seating
Betrayal at the House on the Hill
hekvalen James
Game Base 7/Modern Gaming 101
6 / 6
A group of youth adventure into an old haunted house and discover many weird things. Then they realize they have been lured in and fight to survive. Basic board game role play
N/A
None
Teen (13+)
Fri 10:00 pm
to
Sat 1:00 am

Golden Ballroom 4


Open Seating
Dead Of Winter A Long NIght
Steven Benson
4 / 4
A Dark Night Of Survival Horror with Dead Of Winter: Long Night
N/A
None
18+
Fri 10:00 pm
to
Sat 12:00 am

Golden Preconvene


GP-19
Hollowpoint
Nykki Boersma
5 / 5
A game about bad people doing bad things for bad reasons. You are the Agents. You are the Men in Black. You are the people that get called in when a job needs doing, and you get it done. There will be collateral damage. There will be bloodshed. There will be results.
N/A
None
18+
Fri 10:00 pm
to
Sat 12:00 am

Golden Ballroom 5


GB5-12
Bubble Pop Burlesque
Jill Harris
46 / 200
Bubble Pop Burlesque: Once upon a time, there was a group of cosplayers who wanted to bring the art of Tease to the stage. Through creativity and determination, this rag-tag group of nerds created what would soon become a convention phenomenon that would entertain con-goers all throughout the Midwest. Bubble Pop Burlesque started with only three independent performers in their first show, and now they have so many that it's hard to keep track! Made up of performers from all over the U.S., they hope to bring some of your favorite characters to life with an outstanding Burlesque show on the WYC stage!
Surprises and celebrations will most definitely be had.
$5.00 door fee. Charity tip jar to benefit the National Eating Disorder Association. 18+ with I.D.
N/A
None
18+
Fri 11:00 pm
to
Sat 1:00 am

The Brickyard


Open Seating
Star Trek: 5 Year Mission
hekvalen James
Game Base 7/Modern Gaming 101
4 / 7
Each player takes the role of the crew of the Enterprise (original or Next Gen) and has unique talents to affect dice roles to complete missions.
N/A
None
Teen (13+)
Fri 11:00 pm
to
Sat 1:00 am

Golden Ballroom 4


Open Seating
CORE 1-1: A Scream in the Night
Brad Cobb
D&D Adventurers League
6 / 6
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.

But they don't go around murdering one another in the streets.

At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sat 7:00 am
to
Sat 12:00 pm

Golden Ballroom 7


Open Seating
DDAL05-01: Treasure of the Broken Hoard
Brad Cobb
D&D Adventurers League
5 / 6
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth--or a terrible death. And do other parties have designs on the treasure as well?

Tier 0 (Level 1-2)
Dungeons and Dragons (5th Edition)
None
All
Sat 7:00 am
to
Sat 12:00 pm

Golden Ballroom 7


Open Seating
DDAL05-04 + DDAL05-05: In Dire Need + A Dish Best Served Cold
Brad Cobb
D&D Adventurers League
6 / 6
An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

Among the Story of Stagwick, giants are a recurring theme, but a long-standing peace with giant-kind is now threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can't be too careful. Can you quench the giants' thirst for revenge?

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Sat 7:00 am
to
Sat 12:00 pm

Golden Ballroom 7


Open Seating
DDAL05-10 + DDAL05-12: Giant Diplomacy + Bad Business in Parnast
Brad Cobb
D&D Adventurers League
6 / 6
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul's army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant's forces and turn them back from Parnast.

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sat 7:00 am
to
Sat 12:00 pm

Golden Ballroom 7


Open Seating
DDAL05-14: Reeducation (Part 1)
Brad Cobb
D&D Adventurers League
6 / 6
HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER's guidance, the efforts of the assembled factions in these recent events may all be for naught!

Tier 3 (Level 11-16)
Dungeons and Dragons (5th Edition)
System
All
Sat 7:00 am
to
Sat 12:00 pm

Golden Ballroom 7


Open Seating
Empire Express
hekvalen James
Game Base 7/Modern Gaming 101
1 / 4
Lead your tribe to secure resources for increase in tribe size, technology, farming and building, etc. Resource extraction by worker placement
N/A
None
Teen (13+)
Sat 8:00 am
to
Sat 10:00 am

Golden Ballroom 4


Open Seating
Havanna
hekvalen James
Game Base 7/Modern Gaming 101
2 / 4
The Revolution is over and the great building commences. Each player plays his specialist workers to gather building material and build great new buildings for the public's use. Basic role play for resource gathering and building
Havana
None
Teen (13+)
Sat 8:00 am
to
Sat 10:00 am

Golden Ballroom 4


Open Seating
Home Again
Dennis Rivers
Game Base 7/Modern Gaming 101
3 / 7
Star Wars: Sparks #221 Home Again: The players have been sent by the Rebel Alliance to the planet of Home to determine if a rebel cell is operating, if not to start one. Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character. Sponsored by: Game Base 7.
West End Games Star Wars
None
All
Sat 8:00 am
to
Sat 12:00 pm

Golden Ballroom 5


GB5-7
Pathfinder Adventure Card Game Demo
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Come learn how to play the Pathfinder Adventure Card Game! Demo decks and dice will be provided!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
None
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PF Mod: Gallows of Madness, Part 2: What Lurks in the Woods
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Something wicked and monstrous stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 3-20: The Rats of Round Mountain, Part 1: The Sundered Path
Hillis Mallory, III
Pathfinder Society of Central Indiana
0 / 0
In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.



"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22: "Pagoda of the Rat." Both chapters are intended to be played in order and consecutively. PCs who do so will receive a special reward at the arc's conclusion.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 5-08: The Confirmation
Rosebride
Pathfinder Society of Central Indiana
0 / 0
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 5-15: Destiny of the Sands, Part 2: Race to Seeker's Folly
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?



"Race to Seeker's Folly" is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: "Sanctum of the Sages." All three chapters are intended to be played in order.



Content in "Race to Seeker's Folly" also contributes directly to the ongoing storyline of the Osirion faction.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 6-10: The Wounded Wisp
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society's darkest years.



"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 7-26: All for Immortality, Part 2: All the Gods Beyond
Kot the Protector
Pathfinder Society of Central Indiana
2 / 0
Recent revelations suggest the Thuvian crisis is part of a more devious scheme, one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly.



"All the Gods Beyond" is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7-20: "First Taste of Eternity" and followed by Pathfinder Society Scenario #7-29: "Serpents Fall." All three chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-04: Wardens of Sulfur Gulch
Mike Bramnik
Pathfinder Society of Central Indiana
0 / 0
Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-07: From the Tome of Righteous Repose
Twilight Knight
Pathfinder Society of Central Indiana
0 / 0
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.



"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan's greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
All players are requested to sign up for seats for this game at https://warhorn.net/
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-09: Forged in Flame, Part 1: The Cindersworn Pact
Eric Haaser
Pathfinder Society of Central Indiana
0 / 0
When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes, or find some other way to fulfill the deal.



Content in "The Cindersworn Pact" also contributes directly to the ongoing storyline of the Exchange faction.



"The Cindersworn Pact" is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by "Pathfinder Society Scenario #8-11: Cleansed With Fire". Both chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-10: Tyranny of Winds, Part 2: Secrets of the Endless Sky
James Peveler
Pathfinder Society of Central Indiana
0 / 0
Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy.



Content in "Secrets of the Endless Sky" also contributes directly to the ongoing storyline of the Sovereign Court faction.



"Secrets of the Endless Sky" is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by "Pathfinder Society Scenario #8-08: The Sandstorm Prophecy" and followed by "Pathfinder Society Scenario #8-12: Caught in the Eclipse". All three chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-13: What Sleeps in Stone
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-14: To Seal the Shadow
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-15: Hrethnar's Throne
Sean OShea
Pathfinder Society of Central Indiana
0 / 0
The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-16: House of Harmonious Wisdom
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.



"House of Harmonious Wisdom" includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS 8-17: Refugees of the Weary Sky
Kristin Bollerman
Pathfinder Society of Central Indiana
0 / 0
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.



Content in "Refugees of the Weary Sky" also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS Kids Track
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Kid's Track offer four lesson plans, broken down by minutes spent on each subject. It discusses the basics of roleplaying games and utilizes the Pathfinder RPG Beginner Box to teach those fundamentals. Each lesson builds on the previous lesson and helps a GM teach children as young as six, what roleplaying games are and how to play roleplaying games, specifically using the Pathfinder Beginner Box rules. Each lesson plan is followed by the four children playing one of the four Beginner Box Demo adventures
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
All
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFS Quest 8-1: Honor's Echo
Daniel Gerka
Pathfinder Society of Central Indiana
0 / 0
A series of six Quests designed for 1st-level characters.

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor's Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
PFSACG Pathfinder Adventure Card Game: We Be Goblins!
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Come join the fun as you take on the role of goblins in the Pathfinder Adventure Card Game!



In each 5 hour slot, players should be able to complete two of the following adventures:



2B-1A: We Be Goblins: The Big Bonfire

2B-1B: We Be Goblins: Into Brinestump

2B-1C: We Be Goblins: The Old Shipwreck

2B-1D: We Be Goblins: Revenge of the Longshanks



Players should bring their own decks and dice.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
None
Teen (13+)
Sat 8:00 am
to
Sat 1:00 pm

Hall of Champions 3


Open Seating
San Juan
hekvalen James
Game Base 7/Modern Gaming 101
3 / 4
Settle the city of San Juan Puerto Rico. Entire game is around cards – they are fields, buildings, money and produce. Learn how to play cards as tools in the game syatem. Learn card play
N/A
None
Teen (13+)
Sat 8:00 am
to
Sat 10:00 am

Golden Ballroom 4


Open Seating
Star Trek: 5 Year Mission
hekvalen James
Game Base 7/Modern Gaming 101
6 / 6
Each player takes the role of the crew of the Enterprise (orginal or Next Gen) and has unique talents to affect dice roles to complete missions.
N/A
None
Teen (13+)
Sat 8:00 am
to
Sat 10:00 am

Golden Ballroom 4


Open Seating
The Diner
Robert Stohler
Mrs Kraken
9 / 9
9 strangers are sitting in the Purgatory Diner when all h-e-double hockey sticks breaks loose. Which side of the fight will you fall on? Side of the angels, or will your inner demons take control? Coffee and doughnuts will be served of course, it is a diner.
Modern D20
None
Teen (13+)
Sat 8:00 am
to
Sat 12:00 pm

Golden Ballroom 5


GB5-5
The Shrine of Shadows
Mark Garringer
6 / 6
Travel along the Great Trade has become steadily more dangerous under the neglect of Lord-Governor Pengali. The PCs hire on as caravan guards for the long journey north as extra muscle, and stumble upon a forgotten shrine deep in the forest!

The Shrine of Shadows is a game for 5th edition Dungeons and Dragons suitable for new or experienced players, no prior rules knowledge is necessary. Pregenerated 3rd level characters will be provided.
Dungeons and Dragons (5e)
None
Teen (13+)
Sat 8:00 am
to
Sat 12:00 pm

Golden Ballroom 5


GB5-8
Twilight World
Stephen Tucker
Game Base 7/Modern Gaming 101
2 / 7
Star Wars: Sparks #16: Twilight World: A secret cargo destined to a secret Rebel research facility turns up missing. Local rebel headquarters is greatly concerned that this cargo will fall into the hands of the Empire. On an inhospitable world, the PC's race ruthless bounty hunters to obtain the important cargo held by a bizarre local warlord. Game Base 7's WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
N/A
None
All
Sat 8:00 am
to
Sat 12:00 pm

Golden Ballroom 5


GB5-6
You Too Can Cthulhu - a little child shall lead them.
Bob Geis
You Too Can Cthulhu
7 / 7
You work for Abrams County Tennessee Dept. of Family Resources. It’s a terrible job, but improving children’s lives makes it worth it. Meeting an informer on Halloween in a seedy dive is odd, but nothing surprises you. Just another routine case.
GM: Bob Geis
Call of Cthulhu
None
18+
Sat 8:00 am
to
Sat 12:00 pm

Director's Row 1


Open Seating
18XX Train game
Alan Winterrowd
6 / 6
Play one of the 18XX family of economic based railroad games. Specific game will be chosen based on number of players.

18XX games are medium to high complexity strategic games. Popular titles are 1830, 1870, 18EU, 1846.
18XX
System
Teen (13+)
Sat 9:00 am
to
Sat 2:00 pm

Golden Preconvene


GP-18
Big Board Power Grid
hekvalen James
Modern Gaming 101
6 / 6
To build the U.S. power grid, one needs to buy power plants, supply with resources build lines from city to city. Resource management w/ Light up houses
Powergrid
None
Teen (13+)
Sat 9:00 am
to
Sat 12:00 pm

Golden Ballroom 4


Open Seating
Big Damn Heroes to the Rescue!
Josh Haney
5 / 6
At the end of the Unification War the Alliance said it released all of the POWs it still held. Come to find out several Browncoat leaders that the Alliance claimed had been KIA are being held in a black site. Your old commander has a line on them and enough Intel to liberate them. Are you ready to swing into action and save them?
Uncharted Worlds (Powered by the Apocalypse)
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 5


GB5-17
Fight in the Skies - North Sea Nightmare
Rick Lacy
Fight in the Skies Society
3 / 12
Control of the North Sea is critical to the British Empire and desperately wanted by the German High Command. Land and Sea based planes take to the skies to search out enemy combatants. Help your side take control of the high seas!
Dawn Patrol 7th Edition
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Preconvene


GP-36
Legendary Encounters: An Alien Deck Building Game
Michael Grose
Wootzor
4 / 4
Beginners Welcome Rules Taught for Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art and in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board. This session play through the scenario based on the movie "Aliens(1986)"
Legendary Encounters
None
Teen (13+)
Sat 9:00 am
to
Sat 11:00 am

Golden Preconvene


GP-22
Nebin Pendlebrook's Perilous Pantry
Heath Delashmit
4 / 5
Ready for Some Old-School Action? The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook’s unexpectedly perilous pantry?
Dungeon Crawl Classics
None
All
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 3


GB3-6
Operation Market Garden - Memoir '44
Deane Geiken
0 / 8
Using the Overlord version of the memoir '44 game, this scenario will recreate one of the most famous allied operations of WWII. The largest airborne operation of all time, Operation Market Garden was a bold attempt by Field Marshal Montgomery to drop three entire Airborne Divisions behind the enemy lines, in German occupied Netherlands. Their tactical objective: To capture and hold all the major water crossings along a narrow 60-mile stretch of highway and into northern Germany. The german players will initially be set back on their heels, but will the Allied advance stall, or will history will be re-written?
Memoir '44 - Overlord Version
None
Teen (13+)
Sat 9:00 am
to
Sat 11:00 am

Golden Preconvene


GP-3
The 2017 Indiana State Nevermore Championship
Jessa Morgen
Double Exposure, Inc. / Envoy
0 / 16
This game from Smirk & Dagger is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon in June (as well as a free badge to DieCon)!
Nevermore
None
All
Sat 9:00 am
to
Sat 1:00 pm

Director's Row 2


Open Seating
The Heroes of Altamira Ep1 - The Road to Altamira (2nd ed)
Ken Lechiara
The Guild of San Marcos
3 / 6
In Episode 1: The Road to Altamira, heroes encounter villainous bandits, a desperate cry for help, unheard of scientific inventions, and an ever-deepening mystery, just a typical day in the life of a hero, on the road to Altamira. Pregens will be available. Please visit our website http://www.guildofsanmarcos.net/
7th Sea 2nd ed
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 3


GB3-4
The Secret of San Cristobal
Rob Manuel
Blade Runner Press
4 / 6
The old Spanish fort at San Cristobal, Puerto Rico, has been a favorite tourist spot for many decades. Stories abound about the underground cisterns under the fort that are large enough to navigate a small boat through. But one college student decided to venture down to the seaside sentry box that is reputed to be haunted...and vanished into thin air. He was thought to have simply wandered away, but the pungent smell of sulphur in the room started rumors of a more demonic abduction. McCall wants your team to investigate before more innocent lives are taken. Another journey into the Unknown from Blade Runner Press.
Endless Terrors
None
All
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 4


GB4-5
The Silver Fox - The Clockwork Angels
Mike Demchak
4 / 6
Join the earnest but incompetent vigilante hero known as the Silver Fox as he and his somewhat unreliable allies battle the nefarious schemes of the Evil Professor Dunklefurst and his unstoppable Clockwork Angels! A slightly silly 1930s pulp adventure using the Ubiquity rules in the Hollow Earth campaign setting.
Ubiquity
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 4


GB4-4
The Thing In The Ice
Tino Marquez
MAMS Gaming
5 / 6
Experience terror in deep space and try to survive! The year is 2257. You are member of a UIC rescue vessel that has been sent to investigate why communications have gone dark at a distant mining outpost on an ice planet. Upon your arrival you discover that the outpost looks like a frozen over warzone. You and your team must determine what happened to the base and find any survivors. You also must race against time as a raging ice storm is coming in that will make it impossible for you to leave the planet’s surface for months.
Outbreak: Deep Space
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Ballroom 3


GB3-5
Things Ain't Right in Purgetory
Paul Neher
0 / 6
The West is Wild. In the town of Purgetory, 1880, it ain't safe to cross the streets. Gangs run the streets. Folks is scared. But even scared folks have their limits.Will you join with the scum and tear this town a new one? Or will you aid in restoring peace and order? Hounds of War is a skirmish level game of 28mm miniatures. All you need to play will be provided, and the game will be run by the creators. Fast paced and fun to play.
Hounds of War
None
Teen (13+)
Sat 9:00 am
to
Sat 1:00 pm

Golden Preconvene


GP-5
Tyrants of the Underdark
Patrick Boyce
Wootzor
4 / 4
Will you rise to power, gaining Lolth's favor or shall your house fail, forever forgotten?

Beginners Welcome/ / Rules taught for Tyrants of the Underdark; a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society.
Map Control/Deck Builder
None
Teen (13+)
Sat 9:00 am
to
Sat 11:00 am

Golden Preconvene


GP-7
4 The Birds
Melissa Murphy
4 / 6
4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same.

https://www.boardgamegeek.com/boardgame/175263/4-birds
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 11:00 am

Golden Preconvene


GP-10
Anachrony
Loren Overby
4 / 4
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.
N/A
None
All
Sat 10:00 am
to
Sat 12:00 pm

Golden Ballroom 5


GB5-18
Axis and Allies Global 1940
Matthew Goodwin
2 / 5
Axis & Allies Global 1940 is created by combining the boards and pieces of Axis & Allies Pacific 1940 and Axis & Allies Europe 1940. It is not a separate game to purchase on its own. You simply buy the separate Pacific 1940 and Europe 1940 versions and combine them. The boards sync up perfectly to allow for a full global game.
N/A
System
18+
Sat 10:00 am
to
Sat 6:00 pm

Golden Preconvene


GP-6
Blind Draw Grinder
Robert Reynolds
Gunner's Garrison Gaming
3 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Sat 10:00 am
to
Sat 1:00 pm

Golden Preconvene


GP-1
Catan
Kirsten Reynolds
Gunner's Garrison Gaming
3 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
N/A
None
All
Sat 10:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-2
CMP 2016-06 WORLD TOUR - CAPE TOWN
Daniel Ziegler
Catalyst Demo Team
6 / 6
Still on the run and seeking a safe place to go to
ground, can your team survive the intrigues of South
Africa’s largest port?
Shadowrun
None
Teen (13+)
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 5


GB5-11
Coloring Contest!
Matt Boersma
Motley Kids
0 / 0
Color the Goblin King and turn your very best artwork in before the Kit Pit closes on Saturday for a chance to win!
N/A
None
All
Sat 10:00 am
to
Sat 10:00 pm

International Boardroom


Open Seating
Dead of Winter (base game)
Josh Receveur
5 / 5
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 2:00 pm

Golden Preconvene


GP-26
Dragonmech: Into the Gear Forest
Dieter Zimmerman
Goodman Games
2 / 6
Deep in the bowels of the citymech Nedderpik lie things unknown to even to the thousands who live aboard the nomadic city. An entire ecosystem of sludge rivers, dangerous mechanical parts, and feral coglings stand between the adventurers and a secret the Gearwrights don't want them to know. A level 1 adventure in the Dragonmech setting with DCC RPG rules.
Dungeon Crawl Classics
None
All
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 5


GB5-12
Dust 47
Bill Hegg
0 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand.
N/A
None
All
Sat 10:00 am
to
Sat 11:00 am

Golden Preconvene


GP-19
Gears of Defiance Playtest
Ryan Schoon
6 / 6
Join me in play-testing my new role-playing game Gears of Defiance before it heads to Kickstarter! The game is about exploring the tensions that arise when a close-knit family is forced to live under an oppressive regime, set against a steampunk backdrop. How far will you be pushed before you push back, and what happens to your friends and family when you do?
Gears of Defiance Playtest Rules
None
Teen (13+)
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 4


GB4-8
Grow-a-Gamer Scavenger Hunt Turn-Ins
Matt Boersma
Grow-a-Gamer
0 / 0
Complete you Scavenger Hunt checklist and bring it back to the Grow-a-Gamer room for a prize draw!
N/A
None
All
Sat 10:00 am
to
Sat 10:00 pm

Nic's


Open Seating
Hamburgum
Mark Brown
5 / 5
In Hamburgum, players guide the families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar, and cloth and ship these goods overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbor. Ultimately, they vie for the most prestigious church donations, because neither gold nor goods but only prestige decides the final outcome.

No experience necessary. The rules will be taught.
N/A
None
All
Sat 10:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-16
He-Man and the Masters of the Universe
Bryce Whitacre
Fearlight Games
7 / 7
Cartoon Action Hour the RPG! - Your chance to play the characters you grew up with!!! It's adventure,comedy, and it occasionally necessary to contact the network censors!
Cartoon Action Hour
None
18+
Sat 10:00 am
to
Sat 1:00 pm

Golden Ballroom 3


GB3-1
Indy PopCon Con Job Live!
Carl Doninger
Indy PopCon
4 / 100
Come be a part of a live taping of Con Job! We will talk about absolutely anything (Carl is a tabletop guru, btw). You might find yourself walking away with something too, we love to shower our fans with kindness :)
N/A
None
All
Sat 10:00 am
to
Sat 11:00 am

The Brickyard


Open Seating
Kids Board Game: Monster Laundry!
Nykki Boersma
Motley Kids
0 / 5
It's busy in the monster laundry room as all of the monsters want to get rid of the yucky smell. Only the fastest players can keep track and end up with the most golden clothespins. (2-5 players)
N/A
None
All
Sat 10:00 am
to
Sat 11:00 am

International Boardroom


Open Seating
Mistborn:House War
Jon Criss
Crafty Games
3 / 5
The official board game set in the world of Brandon Sanderson’s epic fantasy novel series.

Mistborn: House War is a board game of noble intrigue by veteran game designer Kevin Wilson. Command the Final Empire’s great Houses during the cataclysmic events of Mistborn: The Final Empire. Cooperate to solve myriad problems facing the empire, and compete for the Lord Ruler’s favor. Face off against Kelsier, Vin, Sazed, and other heroes of the novels to maintain the delicate balance held in place for the last thousand years. Build alliances, negotiate deals, and undermine everyone at just the right time to position yourself for victory. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-20
Monster Invasion!
Matt Boersma
Motley Kids
0 / 50
Come join us for a monster round-up! A whole bunch of googly-eyed little critters have gotten out into WhosYerCon and Motley Kids needs your help to catch them!
Get a Monster-Catching bag and catch five little beasties in it. Once you’ve got those rascally monsters contained, bring them to the Motley Kids for a bounty prize draw!
N/A
None
All
Sat 10:00 am
to
Sat 6:00 pm

International Boardroom


Open Seating
Motley Kids Scavenger Hunt Turn-Ins
Matt Boersma
Motley Kids
0 / 0
Complete you Scavenger Hunt checklist and bring it back to the Motley Kids room for a prize draw!
N/A
None
All
Sat 10:00 am
to
Sat 8:00 pm

International Boardroom


Open Seating
Orleans (maybe co-op)
Michael Murphy
4 / 4
Orleans is a fun strategic game. In it you act as a medieval lord starting with a small band of followers attempting to grow your influence. You use your followers to gain new followers which alter your strategy (similar to deck-building games). I also have an easy to learn co-op expansion so if most people who sign-up want to try that it would be good too. Read more at: https://boardgamegeek.com/boardgame/164928/orleans
N/A
Game
Teen (13+)
Sat 10:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-13
Pandemic
Dale Barnes
Game Base 7/Modern Gaming 101
5 / 5
The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 12:00 pm

Golden Ballroom 4


Open Seating
Pathfinder Society (PFS) New Players' Workshop
Sarah Hamilton
Pathfinder Society of Central Indiana
14 / 24
Have you ever wanted to learn more about Pathfinder Society (PFS)? Now is your chance! The Pathfinder Society of Central Indiana is proud to host a new players' workshop. At the workshop you will:
• Learn about the Pathfinder roleplaying system
• Receive a PFS ID number, which allows you to join the worldwide Pathfinder Society living campaign
• Learn how to register PFS characters
• Learn how to find Central Indiana PFS games and sign up online
• Play a PFS scenario and receive your first chronicle sheet
• Receive free dice!
Pathfinder RPG
None
All
Sat 10:00 am
to
Sat 12:00 pm

Golden Ballroom 2


Open Seating
Robotech - Bungle in the Jungle
Chuck Warren
6 / 6
The year is 2018. You are members of the RDF 3121st Inf Battalion, stationed in the Argentine Quadrant. What starts out as a routine Search & Rescue mission becomes much more difficult when you discover more than the Zentraedi are in the area.
Pre-Gen characters will be provided.
Palladium
None
Teen (13+)
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 5


GB5-9
Sentinels of the Multiverse
Andrew Arenson
Greater Than Games Sidekicks
5 / 5
Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment!

https://sentinelsofthemultiverse.com/
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-17
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 10:00 am
to
Sat 11:00 am

Golden Ballroom 1


Open Seating
Stone Age
Captain Nemo
Modern Gaming 101
4 / 4
Lead your tribe to secure resources for increase in tribe size, technology, farming and building, etc. Resource extraction by worker placement
N/A
None
Teen (13+)
Sat 10:00 am
to
Sat 1:00 pm

Golden Ballroom 4


Open Seating
T(w)een Coloring Contest!
Matt Boersma
Grow-a-Gamer
0 / 0
Color the Goblin King and turn your very best artwork in before Grow-a-Gamer closes on Saturday for a chance to win!
N/A
None
All
Sat 10:00 am
to
Sat 10:00 pm

Nic's


Open Seating
T(w)een Intro to Role-Playing Games: It's Not My Fault!
Matt Boersma
Grow-a-Gamer
2 / 6
Curious about role-playing games but don't want to commit your entire convention to learning one? Come join a quick round of "It's Not My Fault," and accessory for the Fate Accelerated system. No experience of materials needed.
-------------
You find yourselves deep in the dungeon and you're on your last torch. Oh, and the goblins are getting closer. And you're lost. But it's not YOUR fault, no, it's all the warrior's fault because.....

"It's Not My Fault" is an accessory for the Fate Accelerated system which lets us make compelling characters and then throw them into some horrible situation, which they promptly blame each other for. We'll also include some of the "It's Not My Fault I'm Fantastic" cards which add the elements of high fantasy into the cards we use. Come blame your friends for why everything is going wrong!
Fate Accelerated
None
All
Sat 10:00 am
to
Sat 12:00 pm

Nic's


Open Seating
T(w)een Intro to Role-Playing Games: Scream and Scream Again
Robin Breeden
Grow-a-Gamer
2 / 6
Curious about role-playing games but don't want to commit your entire convention to learning one? Come join a discussion on what Role-playing Games are like and then play an introductory session!
-----------
Explore the darkest shadows of Victorian London in the service of the Queen, as you discreetly investigate the gruesome death of an upper level cabinet official. . Death and Terror await you in this Leagues of Gothic Horror Adventure.
Leagues of Gothic Horror
None
Teen (13+)
Sat 10:00 am
to
Sat 12:00 pm

Nic's


Open Seating
Twilight Imperium 3rd Ed
Phillip Price
3 / 5
Twilight Imperium is an epic high strategy, empire building game set in a Sci Fi universe. Players assume the role of one of the civilizations vying to assume control of the universe after the subsequent decline and collapse of the previous empire of the Lazax.
N/A
Game
Teen (13+)
Sat 10:00 am
to
Sat 6:00 pm

Golden Ballroom 3


GB3-2
Uncharted Worlds: RADSPACE!
Andrew Reyes
5 / 5
Narrative, high-energy (Powered by the Apocalypse) space opera shenanigans with a 1980s flair! Starting at the intersection of "Star Wars" and early MTV, you'll help detail the setting, and the plot will flow from player input. No two sessions the same! Rules taught, pre-gens provided, shoulder pads optional (but encouraged).
Powered by the Apocalypse
None
Teen (13+)
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 4


GB4-7
Unleash Your Creativity!
Peter Petrusha
Imagining Games
1 / 4
This is our story, a story of pursuing our dreams. Work together to imagine a purpose and the characters to fulfill it. Immerse yourself in the story YOU want to experience. Be rewarded for creativity and roleplaying your character. Imagine what we could do together! Take back creative control!
Dreamchaser: A Game of Destiny
None
All
Sat 10:00 am
to
Sat 2:00 pm

Golden Ballroom 5


GB5-13
4 The Birds
Melissa Murphy
6 / 6
4 the Birds is the board game in which you will use beak-and-taloned strategy as well as a peck of luck to be the first to "flock" four of your birds together in a tree besieged by a menagerie of other birds trying to do the same.

https://www.boardgamegeek.com/boardgame/175263/4-birds
N/A
None
Teen (13+)
Sat 11:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-10
Drop-in Craft: Monster 'Marks
Laura Kelsey
Motley Kids
0 / 20
Fold, decorate, and take home a monster to guard your favorite page!
N/A
None
All
Sat 11:00 am
to
Sat 12:00 pm

International Boardroom


Open Seating
Dust 47
Bill Hegg
0 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Sat 11:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-19
Jet Set
Michael Murphy
3 / 6
In Jet Set you will run your own airline empire and strive to be the most successful tycoon. A bit like Ticket to Ride this game offers the fun of connecting cities yet adds an interesting yet simple economic system atop.
N/A
None
Teen (13+)
Sat 11:00 am
to
Sat 1:00 pm

Golden Preconvene


GP-14
Maximum Xcrawl: Necro'merica MMXVII
Ian SerVaas
6 / 6
Ladies and Gentleorcs! Registration is now open for Necro'merica MMXVII: the ONLY Necromancer-guild ran crawl in the Empire! BATTLE against massive hordes of the undead! FIGHT giant zombies in haunting arenas! OVERCOME ghastly traps and challenges all in the name of fame, glory, and treasures! Remember, if you die, the Necromancer Guild reserves the right to reanimate your body, so FIGHT WELL!

This is a Pathfinder/D&D 3.5 adventure in the Maximum Xcrawl setting. You can either create your own level 4 character ahead of time or pick from a colorful cast of pregen characters. Whether you're a veteran or a first time player, please join us! THE PRIZES YOU WIN IN THE GAME YOU GET TO KEEP (yes, you can win REAL ITEMS and PROPS)! More details on character generation, resources, and how to play are supplied on this game site: https://indyxcrawl.wordpress.com
Pathfinder/D&D 3.5
System
18+
Sat 11:00 am
to
Sat 2:00 pm

Golden Ballroom 4


GB4-1
Podcasting 101
Rachel Frend
Podcast Indy
3 / 50
Podcasts are quickly becoming one of the most popular forms of media consumption. Have you ever thought of starting your own podcast but have no idea where to start? Join as we discuss the basics from hosting to equipment, we'll get you the information you need to get your show started.
N/A
None
All
Sat 11:00 am
to
Sat 12:00 pm

The Brickyard


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
2 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 11:00 am
to
Sat 12:00 pm

Golden Ballroom 1


Open Seating
T(w)een Loom Character Charms
Matt Boersma
Grow-a-Gamer
0 / 10
We'll go through planning and looping a character charm with silicone bands and a band loom. Plan to spend the full time making your project for this craft!
N/A
None
All
Sat 11:00 am
to
Sat 1:00 pm

Nic's


Open Seating
Unreal Estate & Stroop
Marc Specter
3 / 8
Come and play 2 new games about to be released from Grand Gamers Guild.
N/A
None
All
Sat 11:00 am
to
Sat 12:00 pm

Golden Preconvene


GP-23,24
Blood Drive Donation
Dave Atwood
Indiana Blood Center
1 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 11:15 am
to
Sat 12:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 11:30 am
to
Sat 12:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 11:45 am
to
Sat 12:45 pm

N/A


Info Center
Big Board Catan Expanded
hekvalen James
Modern Gaming 101
6 / 6
Settle the Land of Catan Dice based resource provision based on town & cities locations. Race to 10 points. Resource Management & territorial placement
Catan
None
Teen (13+)
Sat 12:00 pm
to
Sat 4:00 pm

Golden Ballroom 4


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 12:00 pm
to
Sat 1:00 pm

N/A


Info Center
Buffy the Vampire Slayer: Buffy versus the Past
Michael Dotson
WAG
1 / 6
Before they face the End of the World (again), Buffy and the gang are confronted with past mistakes that they must work through before the end. Unfortunately, time waits for no one.
Buffy the Vampire Slayer
None
18+
Sat 12:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-34
Dust 47
Bill Hegg
2 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-19
End of the Trail
Mike Hinson
6 / 6
Help settle California at the time of the California Gold Rush in End of the Trail. Try to find the best places to mine for gold in this auction and exploration game that is for 2 to 6 players.
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-7
Endangered
Marc Specter
5 / 5
Work together to save imperiled species!
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-23
Full-On Castle Panic!
Patrick Harris
5 / 5
Come play Castle Panic, featuring all three expansions: The Dark Titan, The Wizard's Tower, and Engines of War! The game is easy to learn and tough to master--we welcome new and old players alike.

Castle Panic is a tower defense game, where you work with your fellow players to fend off an invading army of orcs, goblins, trolls, and the Dark Titan Agranok! Send your combatants into the field, or use your court wizard's power to destroy huge swathes. Can you conquer the invading hordes?
Castle Panic
None
All
Sat 12:00 pm
to
Sat 2:00 pm

Golden Ballroom 4


GB4-6
Goblin Lair
David Sanders
3 / 4
You are the leader of a clan of goblins trying to build a lair for yourselves. However you want a lair that is the envy of all other clans. 2 - 4 players will buy, build and deny others cards to construct the most envious lair of all.
N/A
None
Teen (13+)
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-30
Imhotep
Michael Murphy
4 / 4
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
This is a Spiel nominee from last year and a fast family favorite. Read more at: https://boardgamegeek.com/boardgame/191862/imhotep
N/A
None
Teen (13+)
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-13
Indy CosDraw
Jill Harris
Illustration Indy
2 / 25
ARTISTS, come sketch with us at the Indy CosDraw event!
This year during the WYC COSTUME CONTEST, we will be pulling Cosplayers onto our stage at the back of the room to pose for you. How often do you have an opportunity to get live models in fantastic costumes to hold still long enough to do some sketching?
We will have each of them hold a pose as long as they can, usually about 15 minutes, and then bring up a new Cosplayer to sketch.
Please bring your own art supplies for this rare opportunity.
Indy CosDraw is a bi-monthly event hosted by Illustration Indy. Find “IndyCosDraw” on Facebook for out next meet-up.
Artist set-up begins at noon, Contest begins at 1:00.
N/A
None
All
Sat 12:00 pm
to
Sat 4:00 pm

The Brickyard


Open Seating
Kids Board Game: Joomba!
Nykki Boersma
Motley Kids
1 / 8
Flip a card and be the first player to find and imitate the right animal. But be careful—it’s not quite so easy! (2-8 players)
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

International Boardroom


Open Seating
King of Tokyo
Melissa Murray
Game Paradise
11 / 11
Godzilla meets Yahtzee! In this super fun dice game (ranked #171 on BGG), you get to play an epic movie monster, fighting for control of Tokyo. With 3 rolls of the dice, you try to earn victory points, power cubes, attacks, or healing. Power cubes let you buy extra "Power Up" cards, like Atomic Breath, Long Tail, and 3rd Arm. Gain points while you control Tokyo, but the others get to gang up on you, and you can't heal! First monster to 20 VP, or the last Monster standing is the winner! New players welcome. All players will get a ribbon proclaiming their victory or defeat vs. my score!
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-21,22
Letter Tycoon
Melissa Murphy
1 / 5
In Letter Tycoon players take turns forming a word using a seven-card hand and a three-card community card pool, earning money and stock rewards, and patenting letters to gain special powers.

https://boardgamegeek.com/boardgame/169147/letter-tycoon
N/A
None
Teen (13+)
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-10
Little Green Men
Bill Hulet
Game Base 7/Modern Gaming 101
2 / 7
Star Wars: Sparks #133: Coming back from a largely boring mission the party suddenly comes upon a firefight that will send them on a very different type of mission. Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character. Sponsored by: Game Base 7.
West End Games Star Wars
None
All
Sat 12:00 pm
to
Sat 4:00 pm

Golden Ballroom 5


GB5-7
Monkey Wrench - Pre-release Demo
Ayrianna Lain
Tokumei LLC
1 / 31
Have you ever wondered what it would be like to play a "Werewolf" themed suspicion game, in a corporate setting? What if the threat wasn't being killed? But instead being fired from your job? Or worse, having your company being taken over by a hostile force within your company? What if one of your fellow employee's was actually secretly a Saboteur, trying to overthrow the very company you've worked so hard to sustain? Secretly converting your fellow employees to their dastardly cause? This is the setting and theme behind this dastardly game of corporate intrigue, and social manipulation. Its up to you, to figure out which employee's are harmless, and which employee's are secretly trying to take down the company.

Will you be fired from the company or Can you find the elusive Monkey Wrench?
Monkey Wrench
None
Teen (13+)
Sat 12:00 pm
to
Sat 4:00 pm

Golden Ballroom 4


Open Seating
Open Horror Board Gaming
Robert Stohler
Mrs Kraken
2 / 72
Mansions of Madness, Mysterium, Shadows of Brimstone, Are You A Werewolf?, Dead of Winter, Monster Factory, and many more. Game Masters running games all day revolving around the Horror Genre. You come to play and we will run and teach the game.
N/A
None
All
Sat 12:00 pm
to
Sat 8:00 pm

Golden Ballroom 5


GB5-1-4
Playtest New Card Game - Untitled and Family Friendly
Carl Doninger
10 / 10
Carl Doninger of Indy PopCon has designed a card game, and would love for people to play test it. Opinions and rule changes/updates are welcome. Fun to be had. Game plays up to 10 at a time.
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Preconvene


GP-3
Renegade Games Fuse
Shellee Lavin
The Demo Meeple
5 / 5
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom!

Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize thethreat.

Hurry! The computer says you only have 10 Minutes to complete your task.

Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?

You'd better get moving, because this game will self-destruct in 10 minutes...
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Ballroom 4


Open Seating
Renegade games honshu
Shellee Lavin
The Demo Meeple
4 / 4
Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Golden Ballroom 4


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 12:00 pm
to
Sat 1:00 pm

Golden Ballroom 1


Open Seating
T(w)een Intro to Strategy Games: Carcassone
Jen Englert
Grow-a-Gamer
0 / 15
Interested in strategy games? We'll bring a projector and the tablet version of Carcassone and work through a learn-to-play scenario in teams
N/A
None
All
Sat 12:00 pm
to
Sat 1:00 pm

Nic's


Open Seating
Temple at Tegel Fight for Evil
Terrence Hiett
8 / 8
Up to 8 Evil adventurers needed to destroy the temple of Freya in Tegel Village. Can you help the resurgence of the Frog God Tsathoggus? Pregenerated 6th level 1st Edition characters will be available to choose from, or bring your favorite 6th level any edition and I will convert into 1st edition Armor Class and THAC0 combat with spell casting times. Bring a miniature to represent you on the game board (square grids) and as many dice as your character will need to adventure with. Pregenerated characters will be fully equipped with mundane and magic items. Favorite characters will be subject to a customs inspection and limited to 5000GP Value of mundane gear and no more than 4 magic items of not more than 20000GP value. All characters will be given at least 1 healing potion ( if no one chooses to play a Cleric then all receive 3)

Will provide THAC0 Table at game time.
Dungeons & Dragons
System
18+
Sat 12:00 pm
to
Sat 4:00 pm

Golden Ballroom 3


GB3-3
The Memories of Elbaz Station
Stephen Tucker
Game Base 7/Modern Gaming 101
1 / 7
Star Wars: Sparks 158: The Memories of Elbaz Station by Zeshan Rajput and Jeffrey Gilmour
A telepathic tree begs you to return to Elbaz Station to take part in events that will determine the fate of the galaxy... And no, you're not high on death sticks. An unexpected turn of events puts you in a pivotal role in the Memories of Elbaz Station.
Game Base 7's WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
WEG Star Wars
None
All
Sat 12:00 pm
to
Sat 4:00 pm

Golden Ballroom 5


GB5-6
The Tower
Tony Harding
3 / 6
You awaken at the top of a forbidding Tower. You hear your sword and armour scrape mournfully against the stone floor as you haul yourself slowly to your feet. Looking out the nearest window, you see the entire pre-dawn countryside is covered with thick fog, obscuring the landscape below. Distant mountaintops poking up out of the mist in the distance are your only clue to where you might be, but none of it looks familiar. You notice others in the room with you, now beginning to move. Who are they? Are they responsible for your presence here? How *did* you come to be here? You have no memory of those events. Come to think of it, you can’t remember anything—not even who you are!

The Tower is an introductory scenario for Guile & Valour, a custom-written fantasy RPG system. Time permitting, we hope to present the scenario with a three-dimensional tabletop set piece. No experience is necessary, so come out for our second year at WhosYerCon!
Guile & Valour
None
All
Sat 12:00 pm
to
Sat 6:00 pm

Golden Ballroom 4


GB4-3
Whosyercon X-wing championship
Shane Priddy
Family Time Games
5 / 48
Players, bring your best 100 point squad. This will be a standard 4 round Swiss X-wing tournament. 75 minutes will be allowed for each round. Prizes will be determined later and will be based on participation.

Registration begins at noon. Play begins at 1 pm sharp. Number of rounds determined by number of signups.

Pre-registers folks need to at least check in with Family Time Ganes in the room before the game.
X-wing miniatures
System
All
Sat 12:00 pm
to
Sat 6:00 pm

Golden Ballroom 6


Open Seating
You Too Can Cthulhu - Nightmare of Hobbes Landing
Dave Condon
You Too Can Cthulhu
7 / 7
Renaissance Renovations latest project involves the sleepy New England community of Hobbes Landing. Everything was going well until the founder fell ill. Now it’s up to you to get the project back on track.
GM: Dave Condon
Call of Cthulhu
None
18+
Sat 12:00 pm
to
Sat 4:00 pm

Director's Row 1


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
1 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 12:15 pm
to
Sat 1:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 12:30 pm
to
Sat 1:30 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 12:45 pm
to
Sat 1:45 pm

N/A


Info Center
28th Annual Red Baron Fight
Rick Lacy
Fight in the Skies Society
4 / 12
The 28th memorial recreation of the Red Baron's final flight. The scenario is designed to be as historically accurate as possible while maintaining play balance. Will you play as Germany's greatest pilot and shoot down the Camels, or will you save your wingmen from the relentless German onslaught? Only one way to find out-please join us for one of the Fight in the Skies Society's premiere events.
Dawn Patrol 7th Edition (modified)
None
Teen (13+)
Sat 1:00 pm
to
Sat 6:00 pm

Golden Preconvene


GP-36
Antike II
Mark Brown
0 / 6
Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies.

No experience necessary. Rules will taught.
N/A
None
All
Sat 1:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-16
Australia
Dale Barnes
Game Base 7/Modern Gaming 101
2 / 5
Control a group of Rangers who are working on nature and industry projects in Australia during the 1920s. Flying your Rangers to camps about the country to complete the projects, aided by your fellow players’ Rangers in this semi-cooperative area control game.
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 3:00 pm

Golden Ballroom 4


Open Seating
Blind Draw Grinder
Robert Reynolds
Gunner's Garrison Gaming
0 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Sat 1:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-1
Blood Drive Donation
Dave Atwood
Indiana Blood Center
1 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 1:00 pm
to
Sat 2:00 pm

N/A


Info Center
Catan
Kirsten Reynolds
Gunner's Garrison Gaming
7 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
N/A
None
All
Sat 1:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-2
DDAL05-01: Treasure of the Broken Hoard
Brad Cobb
D&D Adventurers League
6 / 6
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth--or a terrible death. And do other parties have designs on the treasure as well?

Tier 0 (Level 1-2)
Dungeons and Dragons (5th Edition)
None
All
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-11: Forgotten Tradition
Brad Cobb
D&D Adventurers League
6 / 6
The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-13: Jarl Rising
Brad Cobb
D&D Adventurers League
6 / 6
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller's Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-15: Reeducation (Part 2)
Brad Cobb
D&D Adventurers League
6 / 6
Part two of DDAL05-14 Reeducation. HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER's guidance, the efforts of the assembled factions in these recent events may all be for naught!

Tier 3 (Level 11-16)
Dungeons and Dragons (5th Edition)
System
All
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 7


Open Seating
DDAL05-16: Parnast Under Siege
Brad Cobb
D&D Adventurers League
6 / 6
Despite the adventurers' best efforts, more creatures joined under Bad Fruul's banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 7


Open Seating
Death Becomes Them – A High 5 Adventure
Derek Knutsen
6 / 6
The line producer for your reality superhero series calls you over regarding the cost of a building that was just demolished in your fight with Dr. IQ. Suddenly a blast from one of Dr. IQ’s robots shoots a hole in the line producer’s heart. She still stands and talks with you. This must be the work of another fiend. An adult take on 70’s superheroes. Mature themes will be present.
Universal Storytelling System
None
18+
Sat 1:00 pm
to
Sat 5:00 pm

Golden Ballroom 5


GB5-8
Dune (1979)
George Fisher
6 / 6
“I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.”

Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Called by many the best strategic board game coupled with the best thematic interpretation of source material, if you have not had a chance to ever try this, YOU SHOULD! We will cap the time at 3 hours unless the table agrees otherwise.
Frank Herbert's Dune (1979)
None
All
Sat 1:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-14
Dust 47
Bill Hegg
2 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Sat 1:00 pm
to
Sat 2:00 pm

Golden Preconvene


GP-19
Escape From the Obelisk: A Numenera Adventure
Craig Wildey
6 / 6
Awakening in a mysterious chamber, each with a strange growth on one of their arms, the group must find out what in the ninth world is going on, and hopefully escape. Time is running out!

No materials required. Pregenerated character sheets, pencils, and dice will be provided. Players are welcome to bring their own die; only a single d20 is needed.

Reading up on how the Numenera/cypher system works in advance is highly recommended, but not required.
Numenera
None
Teen (13+)
Sat 1:00 pm
to
Sat 5:00 pm

Golden Ballroom 5


GB5-10
Fused Glass Frit Bracelets Pendants
Lisa Steuerwald
1 / 12
In this class you will be trained in basic glass cutting skills and make small glass cabochons for a bracelet. All materials are provided and kiln fired pieces will be mailed to you. Additional fee of $24 applies to this event; pay teacher on site in cash or via Square.
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 2:30 pm

Golden Ballroom 2


GB2-1
Grimthooth's Museum of Death
Ian Shannon
0 / 6
After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a mass of traps in Grimtooth's Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth's allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.

First level pregens will be provided, or you can make your own character with me.
Dungeon Crawl Classics
None
Teen (13+)
Sat 1:00 pm
to
Sat 6:00 pm

Golden Ballroom 5


GB5-14
Imhotep
Michael Murphy
4 / 4
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
This is a Spiel nominee from last year and a fast family favorite. Read more at: https://boardgamegeek.com/boardgame/191862/imhotep
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 2:00 pm

Golden Preconvene


GP-13
Kids Role-Playing Game: No Thank You, Evil!
Matt Boersma
Motley Kids
3 / 5
In No Thank You, Evil!, your characters discover that their very own bedrooms have secret doorways that lead into a world of imagination and adventure. These doorways lead to the land of Storia, where kids will get to experience an adventure that's just their size.
No Thank You, Evil!
None
All
Sat 1:00 pm
to
Sat 3:00 pm

International Boardroom


Open Seating
Kids Role-Playing Game: The Wilderness Kids on Skull Island
Robin Breeden
Motley Kids
1 / 6
Those wacky Wilderness Kids face their biggest adventure yet when they find themselves marooned on a mysterious island filled with headhunters, dinosaurs, and one really big gorilla.
Ubiquity
None
All
Sat 1:00 pm
to
Sat 3:00 pm

International Boardroom


Open Seating
Letter Tycoon
Melissa Murphy
2 / 5
In Letter Tycoon players take turns forming a word using a seven-card hand and a three-card community card pool, earning money and stock rewards, and patenting letters to gain special powers.

https://boardgamegeek.com/boardgame/169147/letter-tycoon
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 2:00 pm

Golden Preconvene


GP-10
Nosh
Eli Criss
Crafty Games
1 / 5
The fair is here and it’s time to nosh on all your favorite treats! Unfortunately, you only have so much allowance to go around and you’re not the only kid with a sweet tooth...
In Nosh, players bid their limited allowance on groups of treats available at each day of the fair. Everyone has their own secret favorites, and only certain combinations of treats can score each day. To win the game, a player has to carefully time their biggest bids on the treats they like the most, and the ones that score the best on each day’s goals.
Nosh is a family-friendly card game for 3 to 5 big kids with bigger appetites!
N/A
None
All
Sat 1:00 pm
to
Sat 2:00 pm

Golden Preconvene


GP-20
Official WYC 2017 Costume Contest
Jill Harris
2 / 200
Join us for our fifth annual costume contest. Compete in front of our celebrity cosplaying judges and show off your original costuming creations. Prizes awarded in multiple categories.

*This Event Listing is for audience members ONLY. Costume Contest participants must sign-up at the Costume Contest table onsite Friday or Saturday.*
N/A
None
All
Sat 1:00 pm
to
Sat 4:00 pm

The Brickyard


Open Seating
Orléans Deluxe
Steven Montgomery
1 / 4
Check out the deluxe edition of this fun "bag builder". Orléans combines elements of worker placement, set collection, and area control with just a little bit of randomness. No experience necessary.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-15
Out In the Swamp
Josh Brining
0 / 6
I WAS A TEENAGE CREATURE is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters FEEL, _why_ they're doing something, as opposed to how objectively capable they are of doing it. What keeps the viewers of Buffy or Teen Wolf or any of those shows coming back every episode- -is it the Monster of the Week? No, it's the angst and drama of the characters' lives. Come play a character who could star on one of those shows, trying to discover what's lurking in the Bermuda Triangle. If you survive, you'll be able to claim: I WAS A TEENAGE CREATURE.
I WAS A TEENAGE CREATURE
None
18+
Sat 1:00 pm
to
Sat 5:00 pm

Golden Ballroom 5


GB5-16
Race for the Galaxy
Melissa Murray
Game Paradise
7 / 7
Do you have what it takes to build the greatest Galactic Empire? In this strategic, simultaneous-action card game (ranked #43 on BGG), you are the leader of one of Earth's lost colonies. You are trying to create the most powerful Empire in the Galaxy. To do so, you will Explore uncharted territory, Settle new planets, Develop new technologies, and Produce goods to be Traded or Consumed in order to earn Victory Points. The player with the most Victory Points at the end of the game wins. New players welcome. All players will get a ribbon proclaiming their victory or defeat vs. my score!
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-21,22
Renegade Games Clank
Shellee Lavin
The Demo Meeple
6 / 6
Burgle your way to adventure in Clank!, the new deck-building board game.

Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false-step and -- CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out of the depths alive!

GAME DETAILS

Number of Players: 2-4
For Ages: 13+
Playing Time: 60 Minutes
N/A
None
All
Sat 1:00 pm
to
Sat 3:00 pm

Golden Ballroom 4


Open Seating
Spirit Island
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

https://www.kickstarter.com/projects/gtgames/spirit-island
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-17
Starship Bridge
Joseph Greene
MystBrigade
3 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 1:00 pm
to
Sat 2:00 pm

Golden Ballroom 1


Open Seating
The 2017 Indiana State Letter Tycoon Championship
Jessa Morgen
Double Exposure, Inc. / Envoy
0 / 16
In the game, players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on their word. Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon! The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon in June (as well as a free badge to DieCon)!
Letter Tycoon
None
All
Sat 1:00 pm
to
Sat 5:00 pm

Director's Row 2


Open Seating
The Oracle of Delphi
Loren Overby
4 / 4
For once, Zeus, Greek god of thunder and sky, is in high spirits. Hence, he decides to offer a generous gift to a worthy mortal and invite him, or her, to his realm, to Olympus. To determine a sufficient candidate, Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues, to raise awe-inspiring sanctuaries, to offer capacious offerings, and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself.
N/A
None
All
Sat 1:00 pm
to
Sat 3:00 pm

Golden Ballroom 5


GB5-18
Ticket to Ride
Jaclyn Kaufman
Modern Gaming 101
5 / 5
Be a big railroad engineer. Choose routes and obtain the matching load car cards to capture routes for maximum points. Card set mechanic with territorial control.
N/A
None
Teen (13+)
Sat 1:00 pm
to
Sat 3:00 pm

Golden Ballroom 4


Open Seating
Your Choice: Make and Takes
Sally Suiter
1 / 6
Please stop by the table and select your quick fun crafty project to make and take—Magical Magnets, Watercolor Flowers, Water Bottle Buttons, Ring Making. No pre-registration needed, all materials provided. Additional fee of $5.00 per project applies to this event; pay teacher on site in cash or via Square.
N/A
None
All
Sat 1:00 pm
to
Sat 4:00 pm

Golden Ballroom 2


GB2-2
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 1:15 pm
to
Sat 2:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 1:30 pm
to
Sat 2:30 pm

N/A


Info Center
PF Mod: Gallows of Madness, Part 3: The Festering Blot
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Something wicked and monstrous stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PF Mod: Master of the Fallen Fortress
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 0-25 Hands of the Muted God
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
NOTE: THIS IS A RETIRED SCENARIO, WHICH IS NOT NORMALLY AVAILABLE FOR PLAY!! WE HAVE SPECIAL PERMISSION TO HAVE IT AT WHO'S YER CON THIS YEAR, AND IT'S GOING TO BE RUN BY SPECIAL GUEST GM TONYA WOLDRIDGE, PATHFINDER SOCIETY ORGANIZED PLAY COORDINATOR!



A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).



When the man who would be the Muted God wordlessly stepped beyond the gates of the Starstone's Cathedral, his thousand and one faithful ringing the Ascendant Court watched with the silent contemplation that is their highest sacrament. When he failed to emerge, many of his penitents abandoned their vows but a small sect remained loyal and worshipful. You and your fellow Pathfinders are sent into the mountains north of Absalom to follow the path of a doomed party and uncover the secrets of the Muted God. His loyal band of followers, called the Hand, will stop at nothing to keep you away from their shrine's even forming an alliance with some of Golarion's most evil denizens.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 3-22: The Rats of Round Mountain, Part 2: Pagoda of the Rat
Hillis Mallory, III
Pathfinder Society of Central Indiana
0 / 0
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.



"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: "The Sundered Path." Both chapters are intended to be played in order and consecutively. PCs who do so will receive a special reward at the arc's conclusion.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 5-16: Destiny of the Sands, Part 3: Sanctum of the Sages
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 6-13: Of Kirin and Kraken
Morgan Menden
Pathfinder Society of Central Indiana
0 / 0
When imperial Lung Wa collapsed over a century ago, it shattered not only the political ties that united the successor states but also the philanthropic order known as the Way of the Kirin. Today, despite having allied itself with Venture-Captain Amara Li's thriving Lantern Lodge and funded the Pathfinder Society's endeavors in Tian Xia, the Way controls only a handful of its once-extensive web of strongholds. One of its leaders in Kwanlai has decided that it is time for Amara Li to demonstrate her dedication to her allies: by recovering one of the order's most treasured relics lost in the swamps of Wanshou. It is up to the PCs to brave the realm of a kraken god-king in order to keep the Society's alliance intact.



Content in "Of Kirin and Kraken" also contributes directly to the ongoing storyline of the Sovereign Court faction.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 7-10: The Consortium Compact
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel, a proud town run by cutthroat smugglers, earn the defector's trust, and deal a telling blow to their Aspis foes.



"The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 7-29: All for Immortality, Part 3: Serpents Fall
Kot the Protector
Pathfinder Society of Central Indiana
2 / 0
The elite Pathfinders have unraveled secrets within secrets, all of which point to a mastermind poised to strike from the Chelish military port of Ostenso. Sending agents so deep into enemy territory risks brutal reprisal, yet it cannot compare to the evils that will arise if the Society does not intervene. There is no recourse but to strike at the very heart of the Aspis Consortium itself, and the PCs shall wield the blade!



"Serpents Fall" is the third and final scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7-20: "First Taste of Eternity" and followed by Pathfinder Society Scenario #7-26: "All the Gods Beyond." All three chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 7-99: Through Maelstrom Rift
Richard Webb
Pathfinder Society of Central Indiana
0 / 0
A Pathfinder Society Special designed for 6th-level pregenerated characters.



Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-04: Wardens of Sulfur Gulch
Mike Bramnik
Pathfinder Society of Central Indiana
0 / 0
Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan's Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-07: From the Tome of Righteous Repose
Twilight Knight
Pathfinder Society of Central Indiana
0 / 0
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.



"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan's greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
All players are requested to sign up for seats for this game at https://warhorn.net/
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-11: Forged in Flame, Part 2: Cleansed With Fire
Eric Haaser
Pathfinder Society of Central Indiana
0 / 0
Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie, at least in name, if not in spirit or practice, can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?



Content in "Cleansed With Fire" also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.



"Cleansed With Fire" is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by "Pathfinder Society Scenario #8-09: The Cindersworn Pact". Both chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-12: Tyranny of Winds, Part 3: Caught in the Eclipse
James Peveler
Pathfinder Society of Central Indiana
0 / 0
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.



"Caught in the Eclipse" is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by "Pathfinder Society Scenario #8-08: The Sandstorm Prophecy" and "Pathfinder Society Scenario #8-10: Secrets of the Endless Sky". All three chapters are intended to be played in order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-13: What Sleeps in Stone
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The snowcapped summits and volcanic peaks of the Kullan Dei range cut across Tian Xia, yet there is more to these mountains than ice and wind; the Pathfinder Society has learned of a priceless artifact hidden within a dormant volcano long ago. As the PCs retrace the path of an ancient hero, will they conquer the mountains or perish as have so many who came before?
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-14: To Seal the Shadow
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS 8-16: House of Harmonious Wisdom
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.



"House of Harmonious Wisdom" includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFS Quest 8-1: Honor's Echo
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
A series of six Quests designed for 1st-level characters.

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor's Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
PFSACG Pathfinder Adventure Card Game: We Be Goblins!
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Come join the fun as you take on the role of goblins in the Pathfinder Adventure Card Game!



In each 5 hour slot, players should be able to complete two of the following adventures:



2B-1A: We Be Goblins: The Big Bonfire

2B-1B: We Be Goblins: Into Brinestump

2B-1C: We Be Goblins: The Old Shipwreck

2B-1D: We Be Goblins: Revenge of the Longshanks



Players should bring their own decks and dice.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
None
Teen (13+)
Sat 1:30 pm
to
Sat 6:30 pm

Hall of Champions 3


Open Seating
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 1:45 pm
to
Sat 2:45 pm

N/A


Info Center
Battle on the High Seas
Scott Grant
4 / 4
You're passengers on a sailing vessel, and you're attacked by a variety of sea monsters! Can you help fend off the attackers, save the ship and its crew? This is a D&D 5th Edition combat encounter that I've run in my own group, but is tailored for players new to 5e or new to D&D. Bring your poly-dice and a pencil (I have extras if you need them) and prepare to have fun!
D&D 5e
None
All
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 5


GB5-9
Big Damn Heroes to the Rescue!
Josh Haney
6 / 6
At the end of the Unification War the Alliance said it released all of the POWs it still held. Come to find out several Browncoat leaders that the Alliance claimed had been KIA are being held in a black site. Your old commander has a line on them and enough Intel to liberate them. Are you ready to swing into action and save them?
Uncharted Worlds (Powered by the Apocalypse)
None
Teen (13+)
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 5


GB5-17
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 2:00 pm
to
Sat 3:00 pm

N/A


Info Center
Dice Masters Tournament
Lauren Hack
Dice Masters Indy
24 / 30
Swiss format, 1 match per round, 3-5 rounds. Winner will win a trophy and bragging rights as top Dice Masters Player in Indy!

Other prizes available include promos, boosters, life counters and pin-back buttons for the top 3-5 players to get perks at various local game stores (free boosters, drinks, discounts, etc).

Teams are built to the following specifications (Standard Tournament Rules Apply):
- 2 different Basic Action cards w/ Dice (Relentless and Swords of Revealing Light BAC’s are banned by Wizkids)
- Up to 8 Character or Action cards w/ up to 20 corresponding dice
- Players may bring any mix of characters and actions
- Players may not have more than one Character/Action card with the same title on it.
- Each card on a Team must have at least one die assigned to it.
- Players may not alter their Teams/Dice in between rounds.

For more information/questions, please contact us at http://www.fb.com/groups/dicemastersindy or email: dicemastersindy@gmail.com.
N/A
None
All
Sat 2:00 pm
to
Sat 6:00 pm

Golden Preconvene


GP-25-29
Drop-in Craft: Monster-on-a-stick!
Elissa Hilton
Motley Kids
2 / 20
Make a monster puppet and take it home!
N/A
None
All
Sat 2:00 pm
to
Sat 3:00 pm

International Boardroom


Open Seating
Dust 47
Bill Hegg
0 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Sat 2:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-19
End of the Trail
Mike Hinson
1 / 6
Help settle California at the time of the California Gold Rush in End of the Trail. Try to find the best places to mine for gold in this auction and exploration game that is for 2 to 6 players.
N/A
None
All
Sat 2:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-7
Fiasco: High School Can Be Murder
Tracy Canfield
5 / 5
There’s no drama like high school drama. Jocks vs. nerds, a new zit on school picture day, a stolen book report … oh, and the occasional homicide.

Will you be elected Prom Queen? Will you die in an unfortunate marching band “accident”? In Fiasco, your character’s want, needs, and relationships with the other players’ characters drive the story!
Fiasco
None
Teen (13+)
Sat 2:00 pm
to
Sat 4:00 pm

Golden Ballroom 5


GB5-11
Forbidden Island
Jaclyn Kaufman
Modern Gaming 101
4 / 4
Players play roles such as Helicopter Pilot attempting to rescure artifacts form a sinking island. Cooperative Roleplay
N/A
None
Teen (13+)
Sat 2:00 pm
to
Sat 4:00 pm

Golden Ballroom 4


Open Seating
Foundry of Horror
Rob Manuel
Blade Runner Press
3 / 6
The Auburn Foundry has been abandoned since 2001 when it filed for bankruptcy, but Metal Technologies has recently purchased the campus and is tearing down the decrepit buildings. Several bizarre accidents have occurred recently, however, and now a construction worker has been decapitated by a runaway bulldozer. McCall feels that there is something more sinister going on than mere safety violations and wants your team of supernatural investigators to look into it. Another terror-filled adventure from Blade Runner Press.
Endless Terrors
None
All
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 4


GB4-5
FUD
Rob Kitch
6 / 6
If it doesn't make you mad, then you're not playing it right! FUD provides a fun board game experience by using a unique combination of die rolls and card play. Unlike other board games where you always go it alone, in FUD you can join other teams and form alliances...but only one player can be the ultimate victor!

Play test this prototype and let us know what you think!
N/A
None
Teen (13+)
Sat 2:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-8
Goblin Lair
David Sanders
4 / 4
You are the leader of a clan of goblins trying to build a lair for yourselves. However you want a lair that is the envy of all other clans. 2 - 4 players will buy, build and deny others cards to construct the most envious lair of all.
N/A
None
Teen (13+)
Sat 2:00 pm
to
Sat 3:00 pm

Golden Preconvene


GP-30
Mistborn: House War
Jon Criss
Crafty Games
5 / 5
The official board game set in the world of Brandon Sanderson’s epic fantasy novel series.

Mistborn: House War is a board game of noble intrigue by veteran game designer Kevin Wilson. Command the Final Empire’s great Houses during the cataclysmic events of Mistborn: The Final Empire. Cooperate to solve myriad problems facing the empire, and compete for the Lord Ruler’s favor. Face off against Kelsier, Vin, Sazed, and other heroes of the novels to maintain the delicate balance held in place for the last thousand years. Build alliances, negotiate deals, and undermine everyone at just the right time to position yourself for victory. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.
N/A
None
Teen (13+)
Sat 2:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-20
Nebin Pendlebrook's Perilous Pantry
Heath Delashmit
5 / 5
Ready for Some Old-School Action? The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook’s unexpectedly perilous pantry?
Dungeon Crawl Classics
None
All
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 3


GB3-6
Space Hoof
Maximillian Brustkern
1 / 8
Will Empress Celestia's Space Mares bring the Magic of Friendship to the Crystal Changelings? Space Hulk 4th Edition with My Little Pony miniatures.
Space Hulk
None
All
Sat 2:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-5
Space Travel Sounds Rather Perilous
Michael Gingrich
Mrs Kraken
6 / 6
You awake after who knows how long. You're on a planet you don't know, in a system you don't know, and you don't know how you got there. To make matters worse, there's a sizable breach in your ship's hull that you do not have adequate means to repair. What you do have is a distress signal, a competent crew that have gotten you out of many sticky situations, and the beginning of a story you'll laugh about later over drinks at the cantina. Provided someone rescues you, that is.
Star Wars Saga Edition
None
Teen (13+)
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 5


GB5-5
Starship Bridge
Joseph Greene
MystBrigade
2 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 2:00 pm
to
Sat 3:00 pm

Golden Ballroom 1


Open Seating
T(w)een Intro to Strategy Games: Ticket to Ride
Jen Englert
Grow-a-Gamer
0 / 15
Interested in strategy games? We'll bring a projector and the tablet version of Ticket to Ride and work through a learn-to-play scenario in teams.
N/A
None
All
Sat 2:00 pm
to
Sat 3:00 pm

Nic's


Open Seating
T(w)een Origami!
Laura Kelsey
Grow-a-Gamer
2 / 25
Come by and spend a few minutes learning or practicing your Japanese paper-folding skills. We'll provide supplies and have a few sample projects for you to try!
N/A
None
All
Sat 2:00 pm
to
Sat 3:00 pm

Nic's


Open Seating
The Heroes of Altamira Ep2 - Fear and Surprise (2nd ed)
Ken Lechiara
The Guild of San Marcos
0 / 6
In Episode 2: Fear and Surprise, a kidnapping in the dark of the night which leads to a masked man and an implacable enemy without mercy. And if they aren’t careful, the heroes could be next on the chopping block. Pregens will be available, Please visit our website http://www.guildofsanmarcos.net/
7th Sea 2nd ed
None
Teen (13+)
Sat 2:00 pm
to
Sat 6:00 pm

Golden Ballroom 3


GB3-4
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 2:15 pm
to
Sat 3:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
1 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 2:30 pm
to
Sat 3:30 pm

N/A


Info Center
Fused Glass Dichroic Pendants
Lisa Steuerwald
4 / 12
In this class you will be trained in basic glass cutting skills and make two dichroic fused glass cabochons for pendants. All materials are provided and kiln fired pieces will be mailed to you. Additional fee of $24 applies to this event; pay teacher on site in cash or via Square.
N/A
None
Teen (13+)
Sat 2:30 pm
to
Sat 4:00 pm

Golden Ballroom 2


GB2-1
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 2:45 pm
to
Sat 3:45 pm

N/A


Info Center
18XX Train game
Alan Winterrowd
4 / 6
Play one of the 18XX family of economic based railroad games. Specific game will be chosen based on number of players.

18XX games are medium to high complexity strategic games. Popular titles are 1830, 1870, 18EU, 1846.
18XX
System
Teen (13+)
Sat 3:00 pm
to
Sat 8:00 pm

Golden Preconvene


GP-18
Blood Drive Donation
Dave Atwood
Indiana Blood Center
1 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 3:00 pm
to
Sat 4:00 pm

N/A


Info Center
Castles of Mad King Ludwig
Dale Barnes
Game Base 7/Modern Gaming 101
4 / 4
In the tile-laying game Castles of Mad King Ludwig, players build an extravagant castle for King Ludwig II of Bavaria. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
N/A
None
Teen (13+)
Sat 3:00 pm
to
Sat 5:00 pm

Golden Ballroom 4


Open Seating
Dust 47
Bill Hegg
2 / 2
The year is 1947 and World War II is far from over. A new energy source, believed by some to have an alien origin, has changed the nature of the battlefield. Choose from Allied, Axis or Mercenary forces to fight in the desert terrain, for control of what lies below the sand
N/A
None
All
Sat 3:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-19
Full-On Castle Panic!
Patrick Harris
5 / 5
Come play Castle Panic, featuring all three expansions: The Dark Titan, The Wizard's Tower, and Engines of War! The game is easy to learn and tough to master--we welcome new and old players alike.

Castle Panic is a tower defense game, where you work with your fellow players to fend off an invading army of orcs, goblins, trolls, and the Dark Titan Agranok! Send your combatants into the field, or use your court wizard's power to destroy huge swathes. Can you conquer the invading hordes?
Castle Panic
None
All
Sat 3:00 pm
to
Sat 5:00 pm

Golden Ballroom 4


GB4-6
Kids Role-Playing Game: Adventure Maximus
Matt Boersma
Motley Kids
0 / 5
Come join the Adventure Company as we take on fabulous monsters and find dangerous treasures...or is it the other way around? We'll introduce you to Adventure Maximus, a card-based roleplaying game that rewards creative thinking.
Adventure Maximus
None
All
Sat 3:00 pm
to
Sat 5:00 pm

International Boardroom


Open Seating
Kids Role-Playing Game: No Thank You, Evil!
Nykki Boersma
Motley Kids
0 / 5
In No Thank You, Evil!, your characters discover that their very own bedrooms have secret doorways that lead into a world of imagination and adventure. These doorways lead to the land of Storia, where kids will get to experience an adventure that's just their size.
No Thank You, Evil!
None
All
Sat 3:00 pm
to
Sat 5:00 pm

International Boardroom


Open Seating
Kingsburg
Melissa Murray
Game Paradise
9 / 9
In this strategy board game (ranked #227 on BGG) the Realm of Kingsburg is under attack (Zombies and Demons and Dragons! Oh My!) and the King is looking to his Provincial Governors to protect the borders. As one of his Governors, you have access to the Royal Court and Advisers, and you will need to influence them in order to get the resources you need to build up your territory and military. Look out though… the other Governors are looking to rub the same elbows and get their hands on the same resources you are. Be the Governor to prosper and protect the most, and you just may earn the open seat on the King’s Board of Advisers. New players welcome. All players will get a ribbon proclaiming their victory or defeat vs. my score!
N/A
None
Teen (13+)
Sat 3:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-21,22
Microcosm Remade
Dieter Zimmerman
Goodman Games
0 / 6
An ancient hero used the fuel of a dying star to create a refuge hidden in the tiny spaces between dimensions: the Microcosm. Now the power holding the Microcosm together is unravelling due to interference from another realm, and the heroes are given the keys to its salvation by a cosmic traveler. But will they use the Force Infinitesimal to mend the dying Microcosm and save its inhabitants, or keep the power for themselves? A level 4 adventure.
Dungeon Crawl Classics
System
Teen (13+)
Sat 3:00 pm
to
Sat 7:00 pm

Golden Ballroom 5


GB5-12
Nessie Come Home!
Mike Demchak
1 / 6
It was just another job for the Addison clan until some cheeky blighters spoiled the party!. Can England's First Family of Crime punish the louts, get back the swag - oh, and save Merry Old England too? A slightly silly 1930s pulp adventure using the Ubiquity rules system in the Hollow Earth setting.
Ubiquity
None
Teen (13+)
Sat 3:00 pm
to
Sat 7:00 pm

Golden Ballroom 4


GB4-4
Powergrid
Captain Nemo
Modern Gaming 101
6 / 6
To build the U.S. power grid, one needs to buy power plants, supply with resources build lines from city to city. Resource management
N/A
None
Teen (13+)
Sat 3:00 pm
to
Sat 7:00 pm

Golden Ballroom 4


Open Seating
Renegade Games Worlds Fair 1893
Shellee Lavin
The Demo Meeple
4 / 4
The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment.

Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor!

The game consists of three scoring rounds, each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits.
GAME DETAILS

Number of Players: 2-4
For Ages: 10+
Playing Time: 40 Minutes
N/A
None
All
Sat 3:00 pm
to
Sat 4:00 pm

Golden Ballroom 4


Open Seating
Spirit Island
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

https://www.kickstarter.com/projects/gtgames/spirit-island
N/A
None
Teen (13+)
Sat 3:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-17
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 3:00 pm
to
Sat 4:00 pm

Golden Ballroom 1


Open Seating
Stroop & Unreal Estate
Marc Specter
0 / 8
Play 2 games about to be released from Grand Gamers Guild.
N/A
None
All
Sat 3:00 pm
to
Sat 4:00 pm

Golden Preconvene


GP-23,24
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 3:15 pm
to
Sat 4:15 pm

N/A


Info Center
Blood Drive Donation
Dave Atwood
Indiana Blood Center
0 / 3
Support the Indiana Blood Center by donating blood! Participants will receive a Limited Edition WYC blood red die - while supplies last
None
18+
Sat 3:30 pm
to
Sat 4:30 pm

N/A


Info Center
Big Board Formula De Mini
hekvalen James
Game Base 7/Modern Gaming 101
10 / 10
Race the Grand Prix with polyhedral dice for different gear movement and planning to make the corners without the loss of too many life chips. Planning moves on dice rolls to use rule mechanics to win the day.
N/A
None
Teen (13+)
Sat 4:00 pm
to
Sat 8:00 pm

Golden Ballroom 4


Open Seating
Blind Draw Grinder
Robert Reynolds
Gunner's Garrison Gaming
0 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Sat 4:00 pm
to
Sat 7:00 pm

Golden Preconvene


GP-1
Catan
Jaclyn Kaufman
Modern Gaming 101
2 / 4
Settle the Land of Catan Dice based resource provision based on town & cities locations. Race to 10 points. Resource Management & territorial placement
N/A
None
Teen (13+)
Sat 4:00 pm
to
Sat 7:00 pm

Golden Ballroom 4


Open Seating
Catan
Kirsten Reynolds
Gunner's Garrison Gaming
7 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
N/A
None
All
Sat 4:00 pm
to
Sat 6:00 pm

Golden Preconvene


GP-2
Domus Domini
Loren Overby
4 / 6
Each player is an abbot who leads a monastery. Each year players produce a yield, then deliver it to Cluny. Petrus Venerabilis uses the revenue from the yields to make life easier for the monks. The player who delivers the highest yield in a round gains the most Glory (victory points). However, he will get the least support (thalers).
N/A
None
All
Sat 4:00 pm
to
Sat 6:00 pm

Golden Ballroom 5


GB5-18
Drop-In Craft: Build-A-Monster!
Matt Boersma
Motley Kids
3 / 25
We'll supply parts, you bring the creative genius! Use our craft supplies to bring your monster to life.
N/A
None
All
Sat 4:00 pm
to
Sat 5:00 pm

International Boardroom


Open Seating
End of the Trail
Mike Hinson
0 / 6
Help settle California at the time of the California Gold Rush in End of the Trail. Try to find the best places to mine for gold in this auction and exploration game that is for 2 to 6 players.
N/A
None
All
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-7
Endangered
Marc Specter
4 / 5
Work together to save imperiled species!
N/A
None
All
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-23
Forbidden Desert Island
Maximillian Brustkern
4 / 4
Thirst for the adventure of survival if you dare! This cooperative mashup of Forbidden Island and Forbidden Desert tasks players with assembling an airship to escape with relics from a desert island that is sinking during a sandstorm. Warning: This Game Is Bad. Any rules alterations agreed on by all players may be put into effect during the game to mitigate the problems with the system.
N/A
None
All
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-5
General Recruiting
Stephen Tucker
Game Base 7/Modern Gaming 101
6 / 7
Star Wars: Sparks 17: A famed Imperial General has just retired. Will he have any interest in joining the Rebellion? Grab your Sparks’s character and find out.
Game Base 7's WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
WEG Star Wars
None
All
Sat 4:00 pm
to
Sat 8:00 pm

Golden Ballroom 5


GB5-6
Goblin Lair
David Sanders
4 / 4
You are the leader of a clan of goblins trying to build a lair for yourselves. However you want a lair that is the envy of all other clans. 2 - 4 players will buy, build and deny others cards to construct the most envious lair of all.
N/A
None
Teen (13+)
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-30
Milk Run
Dennis Rivers
Game Base 7/Modern Gaming 101
6 / 7
Star Wars: Sparks #106 Milk Run :
Rebel Alliance Command has sent the party on a “Milk Run”. An easy delivery job where they shouldn’t get into trouble. Oh well nothing goes the way it’s planned.
Game Base 7’s WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character. Sponsored by: Game Base 7.
West End Games Star Wars
None
All
Sat 4:00 pm
to
Sat 8:00 pm

Golden Ballroom 5


GB5-7
Nosh
Eli Criss
Crafty Games
0 / 5
The fair is here and it’s time to nosh on all your favorite treats! Unfortunately, you only have so much allowance to go around and you’re not the only kid with a sweet tooth...
In Nosh, players bid their limited allowance on groups of treats available at each day of the fair. Everyone has their own secret favorites, and only certain combinations of treats can score each day. To win the game, a player has to carefully time their biggest bids on the treats they like the most, and the ones that score the best on each day’s goals.
Nosh is a family-friendly card game for 3 to 5 big kids with bigger appetites!
N/A
None
All
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-20
Revolutionaries! Playtest
Ryan Schoon
5 / 5
Help us play-test Make Believe Games' newest Axiom System (I Am Zombie) game, Revolutionaries! Play as members of the Culper Ring, the secret spy organization that helped America win the Revolutionary War, in a historical fiction game tinged with supernatural powers and the occult.
Axiom
None
Teen (13+)
Sat 4:00 pm
to
Sat 8:00 pm

Golden Ballroom 4


GB4-8
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 4:00 pm
to
Sat 5:00 pm

Golden Ballroom 1


Open Seating
Tesseract: The Multidimensional Prison
Rob Kitch
6 / 6
Tesseract: The Multidimensional Prison requires a blend of luck and strategy to escape your incarceration. You and your fellow inmates are in a race to be the first to find the exit and escape the prison. Sounds easy, right? The Wardens patrolling the prison would disagree.

Treachery is the name of the game as you traverse the Tesseract and build your Cunning, Magic, and Combat skills. Will you form a truce with a fellow inmate and work against the other players? Or will you go it alone and destroy anything that gets in your way?

Play test this prototype and let us know what you think!
N/A
None
Teen (13+)
Sat 4:00 pm
to
Sat 5:00 pm

Golden Preconvene


GP-8
You Too Can Cthulhu - Red Assembly
Rachel Wolfe
You Too Can Cthulhu
7 / 7
You've come to Hawaii to seek a new start, to revisit your native culture, to bury the past, or simply to enjoy yourself. Beneath the idyllic beauty are forces which have awaited eons to awaken.
GM: Bob Geis/Rachel Wolfe
Call of Cthulhu
None
18+
Sat 4:00 pm
to
Sat 8:00 pm

Director's Row 1


Open Seating
ABC Paint Party with Travis
Travis Neal
2 / 20
ABC Paint Party- Gamer Art Edition: Create your own masterpiece of gamer art. In this two hour session, Travis will lead you through the painting process, from blank canvas to completion. No experience necessary. All supplies provided with admission fee of $25.

Registration MUST be made directly at www.nealartistry.net - registering here will print this event on your personalized event list, but does NOT guarantee you a spot.
N/A
None
All
Sat 5:00 pm
to
Sat 7:00 pm

Golden Ballroom 2


Open Seating
Pub Trivia with Lou
Lou Harry
20 / 75
Pub Trivia with Lou: Geeky trivia! Bring a team or get drafted into one to answer trivia questions with sci fi, fantasy, horror, and gaming themes. Hosted by Lou Harry, author of The Biggest Trivia Book ever. Prizes.
FREE.
N/A
None
All
Sat 5:00 pm
to
Sat 7:00 pm

Nic's


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 5:00 pm
to
Sat 6:00 pm

Golden Ballroom 1


Open Seating
The 2017 Indiana State Game of 49 Championship
Jessa Morgen
Double Exposure, Inc. / Envoy
0 / 16
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a payoff maximum of $49. The first player to claim four spaces in a row, in any direction, wins. The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon in June (as well as a free badge to DieCon)!
The Game of 49
None
All
Sat 5:00 pm
to
Sat 8:00 pm

Director's Row 2


Open Seating
Uncharted Worlds: RADSPACE!
Andrew Reyes
3 / 5
Narrative, high-energy (Powered by the Apocalypse) space opera shenanigans with a 1980s flair! Starting at the intersection of "Star Wars" and early MTV, you'll help detail the setting, and the plot will flow from player input. No two sessions the same! Rules taught, pre-gens provided, shoulder pads optional (but encouraged).
Powered by the Apocalypse
None
Teen (13+)
Sat 5:00 pm
to
Sat 9:00 pm

Golden Ballroom 4


GB4-7
7 Wonders
Jaclyn Kaufman
Modern Gaming 101
6 / 6
Live the rise of civilization by playing cards for resources, commecial, glorification and military prowess and scientific knowledge. Of course there are great wonders to complete. Drafting of Cards to gain points.
N/A
None
Teen (13+)
Sat 6:00 pm
to
Sat 8:00 pm

Golden Ballroom 4


Open Seating
Defend Tegel village from a Pirate Raid
Terrence Hiett
3 / 8
Up to 8 adventurers needed to defend Tegel Village from a pirate raid. Pregenerated 12th level 1st Edition characters, with appropriate followers, will be available to choose from, or bring your favorite 12th level any edition and I will convert into 1st edition Armor Class and THAC0 combat with spell casting times. Bring a miniature to represent you ( i will provide cardboard tokens for your followers) on the game board (square grids) and as many dice as your character will need to adventure with. Pregenerated characters will be fully equipped with mundane and magic items. Favorite characters will be subject to a customs inspection and limited to 15000GP Value of mundane gear and no more than 4 magic items of not more than 50000GP value. All characters will be given at least 1 healing potion ( if no one chooses to play a Cleric then all receive 3)

Will provide THAC0 Table at game time.
Dungeons & Dragons
System
18+
Sat 6:00 pm
to
Sat 10:00 pm

Golden Ballroom 3


GB3-3
Illuminati
Michael Dotson
WAG
5 / 6
Illuminati is quite possibly the greatest game of "screw your neighbor" ever designed. Create a power structure to attack the other players in your quest for world domination. Deceit, cunning, and ruthlessness will help you dominate. Do you have what it takes?
N/A
None
18+
Sat 6:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-34
Mistborn: House War
Jon Criss
Crafty Games
5 / 5
The official board game set in the world of Brandon Sanderson’s epic fantasy novel series.

Mistborn: House War is a board game of noble intrigue by veteran game designer Kevin Wilson. Command the Final Empire’s great Houses during the cataclysmic events of Mistborn: The Final Empire. Cooperate to solve myriad problems facing the empire, and compete for the Lord Ruler’s favor. Face off against Kelsier, Vin, Sazed, and other heroes of the novels to maintain the delicate balance held in place for the last thousand years. Build alliances, negotiate deals, and undermine everyone at just the right time to position yourself for victory. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.
N/A
None
Teen (13+)
Sat 6:00 pm
to
Sat 8:00 pm

Golden Preconvene


GP-20
New Bedford
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
Set in the mid-1800s, the age of whaling, New Bedford gives 1 to 4 players the chance to build the Massachusetts town of the same name into a thriving community. Gather resources to add buildings with new actions, and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance risk management and timing to earn the most points in this medium-weight worker placement and resource management game.

https://www.kickstarter.com/projects/dicehateme/new-bedford-the-game-of-historic-whaling-and-town
N/A
None
Teen (13+)
Sat 6:00 pm
to
Sat 8:00 pm

Golden Preconvene


GP-17
Something Evil This Way Comes
Josh Brining
3 / 6
I WAS A TEENAGE CREATURE is a narrative-focused urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters FEEL, _why_ they're doing something, as opposed to how objectively capable they are of doing it. What keeps the viewers of Buffy or Teen Wolf or any of those shows coming back every episode- -is it the Monster of the Week? No, it's the angst and drama of the characters' lives. Come play a character who could star on one of those shows, trying to keep a past horror from ruining the future. If you survive, you'll be able to claim: I WAS A TEENAGE CREATURE.
I WAS A TEENAGE CREATURE
None
All
Sat 6:00 pm
to
Sat 10:00 pm

Golden Ballroom 5


GB5-16
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 6:00 pm
to
Sat 7:00 pm

Golden Ballroom 1


Open Seating
The hands! The hands! part II
Jon Grover
1 / 6
Ok, you have defeated the evil Gnoephoe and broken into his lair. But where is the princess? Can you free her from her magical prison, bring her back to the village, and resolve the problems Gnoephoe has created. This adventure starts where part one on Friday night ends.
Tunnels and Trolls
None
Teen (13+)
Sat 6:00 pm
to
Sat 10:00 pm

Golden Ballroom 3


GB3-5
T(w)een Iron Cosplay!
Matt Boersma
Grow-a-Gamer
6 / 25
We'll make teams and then face off to make the best costume you can using only duct tape and the things you find in our supply bin!


This event is primarily aimed at teens and tweens, ages 10-15.
N/A
None
All
Sat 6:30 pm
to
Sat 7:00 pm

International Boardroom


Open Seating
BEMUSED
Jim Felli
Devious Weasel Games
6 / 6
Play a muse! Elevate your human virtuoso to artistic greatness by levying doubts and dreads on their rivals. But beware the fantasmas as the dead will haunt the living! Each game 15-30 minutes.
N/A
None
Teen (13+)
Sat 7:00 pm
to
Sat 8:00 pm

Golden Ballroom 5


GB5-8
Blind Draw Grinder
Robert Reynolds
Gunner's Garrison Gaming
0 / 20
Pick a card get a Mech and a Token. Each Mech you Kill will earn MORE tokens. Tokens can be used to Upgrade your Mech or Pilot. If you have never played before the game can be taught for your enjoyment.
Total Warfare Battle Tech
None
All
Sat 7:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-1
Catan
Kirsten Reynolds
Gunner's Garrison Gaming
0 / 12
Play Settlers, or City and Knights or any of the land based German variation.3- 6 OR even up to 12 players 12 player Island required a least 8 player committed to play before set up.
N/A
None
All
Sat 7:00 pm
to
Sat 9:00 pm

Golden Preconvene


GP-2
Cutthroat Caverns
John Schevola
6 / 6
Without Teamwork, You'll Never Survive. Without Betrayal, You'll Never Win!

A genre-bending card game of 'kill stealing' in a classic RPG dungeon setting. Walk the fine line between cooperative play and backstabbing amid creatures designed to punish the party for not working together.
N/A
None
Teen (13+)
Sat 7:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-15
DDEP05-01: The Iron Baron - All Tier 1 characters
Brad Cobb
D&D Adventurers League
16 / 18
Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north.

Marshaling for this event begins at 6:30 pm.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sat 7:00 pm
to
Sun 12:00 am

Golden Ballroom 7


Open Seating
DDEP05-01: The Iron Baron - All Tier 2 characters
Brad Cobb
D&D Adventurers League
25 / 30
Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north.

Marshaling for this event begins at 6:30 pm.

Tier 2 (Level 5-10)
Dungeons and Dragons (5th Edition)
System
All
Sat 7:00 pm
to
Sun 12:00 am

Golden Ballroom 7


Open Seating
Fiasco: Trouble In Suburbia
Tracy Canfield
4 / 5
Normandy Heights is such a lovely place to live: excellent schools, low crime, and a swimming pool in every yard. Though then again there's the occasional murder. (We didn't say *no* crime.)

Will your character end up at the center of the latest Norman Heights scandal? Or will you escape to the Caribbean with a million dollars of embezzled money and someone else's spouse? In Fiasco, your character’s want, needs, and relationships with the other players’ characters drive the story!
Fiasco
None
18+
Sat 7:00 pm
to
Sat 9:00 pm

Golden Ballroom 5


GB5-11
Karaoke Madness
Andrew Tepper
Who's Yer Gamers
9 / 100
Come hang out and sing some of your favorite classic songs with your fellow gamers. Geeky Selections encouraged, but a large library of classic songs is at your disposal.
N/A
None
All
Sat 7:00 pm
to
Sat 10:00 pm

Nic's


Open Seating
Make a Dice Bag!
Aimee Formo
4 / 8
We'll be turning two squares of fabric into an origami-inspired drawstring dice bag.

Bring your own supplies (2 fat quarters or 1/2 yard of your favorite geeky cotton print, 1 spool of thread, and 2 yards of sturdy cord or ribbon) or buy a kit when you arrive for $8-10. There will be a variety of geek-themed fabrics to choose from. See examples of finished projects at sewingforgeeks.com/theclass/

This project is suitable for beginners, and kids (6+) can participate with a parent as their sewing partner. Experienced sewists will likely finish the project in the first hour and a half.
N/A
None
All
Sat 7:00 pm
to
Sat 9:00 pm

Golden Ballroom 2


Open Seating
Pandemic
Dale Barnes
Game Base 7/Modern Gaming 101
5 / 5
The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
N/A
None
Teen (13+)
Sat 7:00 pm
to
Sat 9:00 pm

Golden Ballroom 4


Open Seating
PF Mod: Master of the Fallen Fortress
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 0-27: Our Lady of Silver
Brandon Mann
Pathfinder Society of Central Indiana
0 / 0
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 1-38: No Plunder, No Pay
Andrew Geneczko
Pathfinder Society of Central Indiana
0 / 0
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 1-40: Hall of Drunken Heroes
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 1-56: The Jester's Fraud
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 3-02: Sewer Dragons of Absalom
Twilight Knight
Pathfinder Society of Central Indiana
0 / 0
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 5-08: The Confirmation
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 6-10: The Wounded Wisp
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society's darkest years.



"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-00 The Cosmic Captive (Tier 1-2)
Robert Bollerman
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
None
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-00 The Cosmic Captive (Tier 10-11)
Sean OShea
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-00 The Cosmic Captive (Tier 3-4)
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-00 The Cosmic Captive (Tier 5-6)
Richard Webb
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-00 The Cosmic Captive (Tier 7-8)
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFS 8-07: From the Tome of Righteous Repose
Mark Stratton
Pathfinder Society of Central Indiana
2 / 0
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.



"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan's greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
All players are requested to sign up for seats for this game at https://warhorn.net/
Pathfinder Role-Playing Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
PFSACG 8-00: The Cosmic Captive
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals, and either free the captive trapped within or ensure that it remains sealed forever.

"The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success. This particular table will use the Pathfinder Adventure Card Game.
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
System
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Hall of Champions 3


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 7:00 pm
to
Sat 8:00 pm

Golden Ballroom 1


Open Seating
Stone Age
Captain Nemo
Modern Gaming 101
4 / 4
Lead your tribe to secure resources for increase in tribe size, technology, farming and building, etc. Resource extraction by worker placement
N/A
None
Teen (13+)
Sat 7:00 pm
to
Sat 10:00 pm

Golden Ballroom 4


Open Seating
The Grey Knight
Jason Fritz
5 / 5
In 515, a mysterious Lady and her dread companion interrupt the Easter Court and challenge King Arthur's right to rule. Brave Sir Gawain takes up the challenge, but he will likely perish in the duel. A group of knights must recover a relic to aid Sir Gawain in his challenge.
King Arthur Pendragon
None
Teen (13+)
Sat 7:00 pm
to
Sun 12:00 am

Golden Ballroom 5


GB5-13
The Heroes of Altamira Ep3 - A Gentlemans Wager
Ken Lechiara
The Guild of San Marcos
0 / 8
In Episode 3: Gentleman's Wager, simmering hostilities lead to angry words and a wager whose stakes are far more than money. More importantly, can heroes make things right even if their employer is wrong? Please visit our website at http://www.guildofsanmarcos.net/ Pregens will be provided for first time players.
7th Sea 1st ed
None
Teen (13+)
Sat 7:00 pm
to
Sat 11:00 pm

Golden Ballroom 3


GB3-4
Z Minus 10,000 Meters and Engage the Enemy Fleet!
Paul Neher
2 / 6
In this Sci-Fi Space Fleet game, you get to pick you fleet and engage the enemy in the Hounds of War version of 3D space combat. With nine fleets to pick from, there is something for everyone. Hounds of War is a skirmish level game of 28mm miniatures. All you need to play will be provided, and the game will be run by the creators. Fast paced and fun to play.
Hounds of War
None
Teen (13+)
Sat 7:00 pm
to
Sat 11:00 pm

Golden Preconvene


GP-5
T(w)een Airbrush Tattoos
Matt Boersma
Grow-a-Gamer
1 / 0
Drop in anytime and get an airbrush tattoo!



This event is primarily aimed at teens and tweens, ages 10-15.
N/A
None
All
Sat 7:30 pm
to
Sat 8:30 pm

International Boardroom


Open Seating
T(w)een Dance Party!
Matt Boersma
Grow-a-Gamer
5 / 40
Come dance your socks off! We'll bring the music, the laser lights, and the glowsticks. You bring your awesome self and a grown up to keep the other parents company. (Sorry, it's the rules.)

This event is primarily aimed at teens and tweens, ages 10-15.
N/A
None
All
Sat 7:30 pm
to
Sat 9:00 pm

International Boardroom


Open Seating
Battlestar Galactica: Daybreak without Demitrius
John Gentilini
5 / 5
Based on the hit show from SyFy. Are you a Cylon, intent on destroying the remnants of humanity, or are you one of the few humans left on your mission to find Earth?
N/A
None
All
Sat 8:00 pm
to
Sat 11:00 pm

Golden Preconvene


GP-9
BEMUSED
Jim Felli
Devious Weasel Games
0 / 6
Play a muse! Elevate your human virtuoso to artistic greatness by levying doubts and dreads on their rivals. But beware the fantasmas as the dead will haunt the living! Each game 15-30 minutes.
N/A
None
Teen (13+)
Sat 8:00 pm
to
Sat 9:00 pm

Golden Ballroom 5


GB5-8
Big Board Catan
hekvalen James
Modern Gaming 101
4 / 4
Settle the Land of Catan Dice based resource provision based on town & cities locations. Race to 10 points. Resource Management & territorial placement
Catan
None
Teen (13+)
Sat 8:00 pm
to
Sat 11:00 pm

Golden Ballroom 4


Open Seating
Fate of the Elder Gods
Andrew Arenson
Greater Than Games Sidekicks
4 / 4
In Fate of the Elder Gods, 1-4 players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is competing to be first to summon their god, but they must also repel intrepid investigators working to seal off the gate to beyond with Elder Signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to awaken your dread master... before it's too late!

https://www.kickstarter.com/projects/gtgames/fate-of-the-elder-gods-the-boardgame-of-lovecrafti
N/A
None
Teen (13+)
Sat 8:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-17
Lessons Learned
Robert Stohler
Mrs Kraken
5 / 5
After all these years, Professor Gleason is asking you to return the favor that you promised you would back in school. You were hoping to forget that dark moment from your past, but a promise is a promise. Have things changed so much since you left school so many years ago, or will all your horrible past misdeeds come home to roost. Only time will tell, have you learned your lesson or is a new round of teachings due.
Call of Cthullu
None
Teen (13+)
Sat 8:00 pm
to
Sun 12:00 am

Golden Ballroom 5


GB5-5
Run for your Life Candyman
John Schevola
6 / 6
A cookie's last game.

A hilarious 30 minutes of ripping off your opponent's sugar-frosted limbs as you try to escape the sweet land of candy and confection. A twisted board game parody designed for 6 deeply disturbed people.
N/A
None
Teen (13+)
Sat 8:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-16
Sentinels of the Multiverse
Jaclyn Kaufman
Modern Gaming 101
5 / 5
Players play unique roles such attempting to rescuer artifacts form a sinking island.
Sentinenals of the Multiverse
None
Teen (13+)
Sat 8:00 pm
to
Sat 10:00 pm

Golden Ballroom 4


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
1 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 8:00 pm
to
Sat 9:00 pm

Golden Ballroom 1


Open Seating
The 2017 Indiana State Skull King Championship
Jessa Morgen
Double Exposure, Inc. / Envoy
1 / 16
Brent Beck's Skull King is a trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy. The winner of this tournament will get a trophy, a copy of the game, plus a seat at the final round of the Midwest Regional Championship at DieCon in June (as well as a free badge to DieCon)!
Skull King
None
All
Sat 8:00 pm
to
Sun 12:00 am

Director's Row 2


Open Seating
You Too Can Cthulhu - Eye for an Eye
Michael Branch
You Too Can Cthulhu
7 / 7
A message from an old college mentor draws Miskatonic University Alumni to Africa. They will continue their education and learn some of the terrible mysteries of the Dark Continent, to their peril.
GM: Michael Branch
Call of Cthulhu
None
18+
Sat 8:00 pm
to
Sun 12:00 am

Director's Row 1


Open Seating
Dead Last
John Schevola
9 / 12
The Party Game of .45 Caliber Diplomacy.

A ‘social collusion’ game of shifting alliances, betrayals and murder for profit. There is no hidden traitor, as each of you is equally an ally and a betrayer at any given moment. But don’t tip off your target – or they will ambush you instead.
N/A
None
Teen (13+)
Sat 8:30 pm
to
Sat 10:00 pm

Golden Preconvene


GP-13,14
J'Accuse
John Schevola
6 / 6
A game of murder, accusations and denials.

Everyone at the table is guilty of murder, but only one of you need take the fall. It ends with one loser and a table full of winners, who got away with MURDER!
N/A
None
All
Sat 9:00 pm
to
Sat 10:00 pm

Golden Preconvene


GP-10
Starship Bridge
Joseph Greene
MystBrigade
6 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 9:00 pm
to
Sat 10:00 pm

Golden Ballroom 1


Open Seating
Betrayal at the House on the Hill
hekvalen James
Game Base 7/Modern Gaming 101
6 / 6
A group of youth adventure into an old haunted house and discover many weird things. Then they realize they have been lured in and fight to survive. Basic board game role play
N/A
None
Teen (13+)
Sat 10:00 pm
to
Sun 1:00 am

Golden Ballroom 4


Open Seating
Dominion
Jaclyn Kaufman
Modern Gaming 101
4 / 4
Playcards to build mechanics of game play. Each card has unique combination of rules. Card combo play to score the most points by game end.
N/A
None
Teen (13+)
Sat 10:00 pm
to
Sun 12:00 am

Golden Ballroom 4


Open Seating
Escape from Colditz
George Henion
Fight in the Skies Society
0 / 5
One player takes the part of the German Guards, whilst the others play "Escape Officers" who are responsible for organizing escape attempts by their team of prisoners. Generally, the winner will be the Escape Officer who achieves the most successful escapes; but it might be the German Forces, if they are able to limit the number of escapes.

The game has been reedited in 2006 by Devir in Spain, with a totally new graphic design and a rewritten rulebook based in the original edition by Gibsons Games . This new edition has been supervised and approved by the original designer, Brian Degas.
N/A
None
Teen (13+)
Sat 10:00 pm
to
Sun 1:00 am

Golden Preconvene


GP-18
Mansions of Madness 2nd Edition
Matt Boersma
4 / 4
A group of investigators has been summoned to the scene of some disturbing events. What horrors beyond mortal comprehension await us as we explore the mansion?

Come play Mansions of Madness (2nd Edition) with all the extra bits from the first edition. An app will provide the map and the mystery, and we'll explore while trying not to go mad.
N/A
None
Teen (13+)
Sat 10:00 pm
to
Sun 1:00 am

Golden Preconvene


GP-19
Robinson Crusoe: Adventures on the Cursed Island
Dale Barnes
Game Base 7/Modern Gaming 101
5 / 5
Players play the parts of shipwreck survivors confronted by an extraordinary adventure. The players decide in which direction the game will unfold. Each turn the players acting on behalf of the group could hunt, explore, develop food or tech, or build shelter to survive and accomplish the goal.
Robinson Crusoe
None
Teen (13+)
Sat 10:00 pm
to
Sun 1:00 am

Golden Ballroom 4


Open Seating
Rope 101 with Joell (18+)
Joell Palmer
10 / 40
Learn how to play safely with rope. Learn a few basic ties then spend time playing with your new skills. Our team will help you on all your rope tying questions and needs. Come join the fun! Rope is provided. Instructor is Joell.
You must be 18+ with ID.
N/A
None
18+
Sat 10:00 pm
to
Sat 11:00 pm

International Boardroom


Open Seating
Starship Bridge
Joseph Greene
MystBrigade
0 / 24
Starship Bridge Simulation
Empty Epsilon
None
Teen (13+)
Sat 10:00 pm
to
Sat 11:00 pm

Golden Ballroom 1


Open Seating
Carcassonne
Jaclyn Kaufman
Modern Gaming 101
2 / 5
Players lay tiles and then workers to score points during and at end of game. Tile placement and worker placement
N/A
None
Teen (13+)
Sat 11:00 pm
to
Sun 1:00 am

Golden Ballroom 4


Open Seating
Cards Against Humanity
Steven Benson
6 / 6
Enjoy a late night game of making horrible jokes
N/A
None
18+
Sat 11:00 pm
to
Sun 12:00 am

Golden Preconvene


GP-10
Empire Express
hekvalen James
Game Base 7/Modern Gaming 101
3 / 4
Build railroads in Pennsylvannia and Ohio to collect cargo in established places for randomn destinations.
N/A
None
Teen (13+)
Sun 8:00 am
to
Sun 10:00 am

Golden Ballroom 4


Open Seating
Havanna
hekvalen James
Game Base 7/Modern Gaming 101
4 / 4
The Revolution is over and the great building commences. Each player plays his specialist workers to gather building material and build great new buildings for the public's use. Basic role play for resource gathering and building.
Havana
None
Teen (13+)
Sun 8:00 am
to
Sun 10:00 am

Golden Ballroom 4


Open Seating
Lost Temple
Stephen Tucker
Game Base 7/Modern Gaming 101
6 / 7
Star Wars: Sparks 126: Lost Temple by Charles Brown and Stephen Tucker
An archealogical expedition has unearthed an ancient evil. Meanwhile a rare opportunity has arisen for the Crucible Rebels.
Game Base 7's WEG ongoing Star Wars campaign. Start a character or bring an existing Sparks character.
WEG Star Wars
None
All
Sun 8:00 am
to
Sun 12:00 pm

Golden Ballroom 5


GB5-6
DDAL05-02 + DDAL05-03: The Black Road + Uninvited Guests
Brad Cobb
D&D Adventurers League
6 / 6
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercoate Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sun 9:00 am
to
Sun 2:00 pm

Hall of Champions 3


Open Seating
DDAL05-16: Parnast Under Siege
Brad Cobb
D&D Adventurers League
6 / 6
Despite the adventurers' best efforts, more creatures joined under Bad Fruul's banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sun 9:00 am
to
Sun 2:00 pm

Hall of Champions 3


Open Seating
DDKO00-01: Kids Only- 12 and Under
Brad Cobb
D&D Adventurers League
4 / 6
A special event just for kids! Whether experienced role-players or new to the hobby, any kid will enjoy playing 5th Edition under our legendary Dungeon Master: Jeremey Arnold.

Tier 1 (Level 1-4)
Dungeons and Dragons (5th Edition)
None
All
Sun 9:00 am
to
Sun 2:00 pm

Hall of Champions 3


Open Seating
Murder at Camp Crystal Lake
Rob Manuel
Blade Runner Press
6 / 6
A group trying to reopen the infamous Camp Crystal Lake is being plagued with bad luck as they’ve had several accidents and now 2 of their CITs have been murdered. Is it the serial killer Jason Vorhees back from the dead again? If so, why were there claw marks on the bodies instead of machete wounds? Another strange tale of mystery from Blade Runner Press
Endless Terrors
None
All
Sun 9:00 am
to
Sun 1:00 pm

Golden Ballroom 5


GB5-14
Pathfinder Adventure Card Game Demo
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
Come learn how to play the Pathfinder Adventure Card Game! Demo decks and dice will be provided!
All players are requested to sign up for seats for this game at https://warhorn.net/events/wyc17 Seating is limited and the official sign-ups are at the Warhorn website.
Pathfinder Adventure Card Game
None
Teen (13+)
Sun 9:00 am
to
Sun 2:00 pm

Hall of Champions 3


Open Seating
PFS 0-25 Hands of the Muted God
Mark Stratton
Pathfinder Society of Central Indiana
0 / 0
NOTE: THIS IS A RETIRED SCENARIO, WHICH IS NOT NORMALLY AVAILABLE FOR PLAY!! WE HAVE SPECIAL PERMISSION TO HAVE IT AT WHO'S YER CON THIS YEAR, AND IT'S GOING TO BE RUN BY SPECIAL GUEST GM TONYA WOLDRIDGE, PATHFINDER SOCIETY ORGANIZED PLAY COORDINATOR!



A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).



When the man who would be the Muted God wordlessly stepped beyond the gates of the Starstone's Cathedral, his thousand and one faithful ringing the Ascendant Court watched with the silent contemplation that is their highest sacrament. When he failed to emerge, many of his penitents abandoned their vows but a small sect remained loyal and worshipful. You and your fellow Pathfinders are sent into the mountains north of Absalom to follow the path of a doomed party and uncover the secrets of the Muted God. His loyal band of followers, called the Hand, will stop at nothing to keep you away from their shrine's even forming an alliance with some of Golarion's most evil denizens.
All players are requested to sign up